The peasants are revolting (again)


There was a real oriental theme at Thur night games, one group was having another go at Yedo and my table has a lash of shogun. This is a game I’ve had for some time and haven’t played in a while.
Shogun is like Wallenstein with a different map and theme. The first thing that strikes you about the game is it uses the same slot machine of death Tower as Wallenstein and Amerigo, the second is You really need to bag this game up there’s a lot pieces and they get mixed up way too easy.


Shogun is a map conquest game where you play the role (possibly theatrically) of a Japanese Daimyo who wants to be Shogun and rule all of Japan. You do this by scoring the most points by having troops in the most territories and owning the most fortresses, temples and theatres in each of the six regions. I say own because you can build them yourself but it’s so much sweeter to waltz in and take someone else’s after they’ve gone to the effort and cost of building them


Combat is the real sizzle of this game. The battle (murder) tower is like an old Victorian slot machine it. It contains a couple of baffles that retard cubes when you throw in your pieces and it’s a lottery to see what pops out the end. When the game starts a number of armies from all participants and some from the neutral bastard farmers get poured in and seed the tower. Fall outs are put back in supply and away we go.

When a battle happens it’s simplicity itself. You move your little cube armies into a territory and if it contains enemies you just pick up all of them up and drop them into the tower. Whatever comes out in the combative colours you compare and the most cubes win. The difference between the two is what goes back on the board. Oh and the bastard green farmers throw their weight behind the defender.

The battles are fast and furious. Your dudes can be whittled down very quickly both by defending and attacking.

Turns see you pick a number of actions in regions you control and a little like forbidden stars you have to program them in advance.  It’s more than possible to have an event set to kick off in a region and have someone else come in and take that region nullifying the event.

There’s a simple economic model, gold and rice both of which are gained by confiscating them from the peasants to get increasingly cheesed off with you and ferment revolt.  After spring, summer and autumn turns winter kicks in and you score your regions and buildings but more importantly you have to feed your ungrateful peasants whom you ripped off for the last three turns.  Chances are they’ll be unhappy and depending on how many go without rice you’ll find yourself fighting a number of potentially dangerous uprisings.  The peasants keep grudges for years and never forgive for stealing from them (hey the gold was only resting in my account).
This is a great little game. If you’ve come from conquest games with one for one battles the random tower can be a system shock. Personally I like it. It’s simple and final.


The one criticism I could level at the game is how little the board changes. Where you start is pretty much where you stop with some changes. It’s maybe more realistic than big sweeping battles and the game does only last two years.

Shogun has got a little depth and although there’s really only six turns and a max of 12 attacks from start to finish, you have a lot of tough decisions to make when you plan a turn.
I haven’t played Amerigo yet but the revisit to the battle tower has whet my appetite to play more of this sort of thing. Fun game well worth your time and I’ll be running it the next Knavecon for sure
Huzzah!

Vic

Knavecon 7

  
We have less than three months to the next Knavecon. I can feel the excitement building. We’re going to have a lot of fun I guarantee it 

For all the new people and I’ve been delighted to hear from so many new people over the last few months asking about the event and gaming in the region you’re probably wondering what Knavecon is all about….

Knavecon is Like a big games night in your house with hundreds of games to choose from and hundreds of people to play with. It’s relaxed it’s laid back and everyone there is there to game and have a great time. 

Everytime we run the event we have a bigger and bigger game library and all the latest games will be there to play and more importantly we know all the rules (ok the other knaves know the rules I have a general idea) 

There free coffee all day, game shops, donuts, and the best second hand game sales in the country. We run some events and competitions during the day. Group participation games, a kids corner for the younger gamers and the grand raffle and games auction.

New to gaming? Perfect, we will educate you Want to get a regular gaming group going? This is the place to do it. Got some game that you never get to play normally? This is the spot to bring it out, you’re among friends. Want to try before you buy a game? Chances are we have it, played it and have an opinion on it. 

Knavecon kicks off at 10am (join us for breakfast beforehand) and runs for a solid 18+ hours. Yes it’s a one day event but oh what a day!

30th April, tell your friends, tell everyone, your going gaming with the Knaves and things will never be the same again!

Huzzah!

Vic

The quest for fire

 
I see Hanabi every so often. A lot of times on for sale posts. It’s a bit like Tom Cruise a lot smaller in person. Hanabi is a coop game so feel free to glaze over and drop out. The theme (which is not rich) is preparing fireworks for an event. Maybe Knavecon 7. It translates to trying to assemble between all the players the best hand of consecutive cards in four suits from one to five but here’s the sizzle you don’t get to see your own hand it’s always turned away from you, which does take a bit of getting used to

  
You get to see everyone else’s hands but you obviously can’t tell them what they have. What they do have are cards numbers one to five of four different suits/colours. During your turn you can burn a time token (there’s about twenty of these) and reveal a clue to any other player. So I could tell another player “you’ve got three ones in your hand” or “those two cards are green” (you can point at the actual cards)

During your turn you can discard to gain another time token or you can play a card. Here you need to be careful as you need to build a sequence of cards so a one needs to be laid first by someone then a two in the same color (or a one in a different color to start another stack) get it wrong and you flip a fuse token. Flip four and its game over count your score. The game also ends when you’ve run out of cards to play. 
Once it’s over you count up the highest values of cards laid out and everyone pats the player to the left and congratulates themselves….

The game falls down on a number of points. It’s coop. Once it’s over it’s a group win. There’s no sense of achievement. It’s far to easy to give out more clues to other players about cards to play (you can’t help it). It’s not particularly exciting and it’s taxing. You can’t play it without concentrating fully. That said it’s a little different and fun but the coop with little payoff sucks. A traitor mechanic or a team v team would be far superior but as it stands I’m only so so about it. As ever try it at Knavecon and make up your own mind. Until then
Huzzah!
Vic 

Happy 7 – Kickstater

In a continuation of the “Why do we love games” articles I spoke to Patrick Siebert, someone pretty serious about his gaming and a regular on the board game group.  He co-hosts a real fun video blog on gaming called Just Got Played and is elbow deep in Siege of Verdan a new strategy game due to be released later this year.  I’ve been chatting to Patrick for some time now and despite being American he does have a decent sense of humour and obviously a good Irish first name so he’s not all bad.  Once the Teleport technology is in Beta we plan to get him to attend one of the Knavecon’s until then I asked him a few quick questions to see what he’s all about.  Best read with the correct accents.  Enjoy.

ggp

Patrick what’s your earliest memory of gaming.

How did it all start for you? I was the youngest of 4 kids and my brother was 7 years my elder.  My first memory was of a war game spread out all over our kitchen table. I want to say it was Richthofen’s War  , but I could easily be wrong about that I was five and instantly in love with the stories my brother spun about the game as I watched older kids struggle for victory.

What’s big in your gaming life at the moment?

Well Siege and Just Got Played of course, but other than my own stuff, I would say I am wrapped up in Pandemic Legacy like everyone else, and I have taken a shine to a game called Toast! and Operation Faust at the moment.

What is it about gaming that you love the most?

I love to sit down with people and truly interact with them, put my phone down , and give someone my attention even if it’s just for a little while. It helps, that with little exception, people in the tabletop community are usually very intelligent, and very supportive.  I think board gamers are some of the greatest people in the world.

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You’re big into your gaming. Want to let the nice people know about just got played and Siege ?

Yes, I host a game review channel with Brian Fiore called Just Got Played. We try to focus on unpublished and Kickstarter games.  The little guy is really fighting to get noticed in the game world right now, we feel it is important that they get free, fair and honest reviews no matter how small the project. So please watch Just Got Played;  you may get to see something you otherwise would have missed. We are 100% ourselves on the show and our humor can be a little…offensive, so enjoy that.

I have also created a board game that I will be bringing to Kickstarter on February 26, 2016, called Siege of Verdan.  I truly love this game and how it works, even if I hadn’t created it.  Each player starts the game with nothing more than a ruler (each with different individual abilities), a capital city, and a few resources from the state they occupy. They draw a hand of cards and spend resources to get explorers (move quickly and can traverse water), scouts (move quickly and have a little combat strength), Merchants (increase resources and allow trade between players), and diplomats (allow trade and enforce sanctions), military units that will wage war against your opponents, military units and capital city), spies and assassins that can eliminate individuals that oppose you – all while the Kings spoils track clicks down. This is just a quick “blurp” but the game tells an amazing story every time it’s played.  Just great fun.

sov

What’s your favorite style of game?

Wow, another tough one.  I like deep games that offer lots of player options.  It needs some luck to, not a lot, just enough to make things interesting.

What’s the secret to a good nights gaming?

Great relationships! If you love the people you are with you can have fun playing almost anything.  Free booze helps too.

What do you think is the next big thing in gaming?

I think we will see an increase in scenario/campaign based games, Time Stories, legacy style games, even Imperial Assault are already getting lots of attention and are doing well. I also think you are going to see a little uptick in slightly more complex party games, I predict more drunk people playing games!

What does 2016 hold in store for you?

I could go on forever, Siege of Verdan will be published, Just Got played will continue bringing you mildly humorous and very offensive reviews of great games.  We will be going to conventions like Dice Tower Con, Gen Con, and Prototype Con and doing interviews and meet more great people in the industry.  I will also be giving away my “designer” underpants (I have a pair of boxers shorts I had lots of game designers sign.)  So that will be given away in some charity someplace. I would love to get a campaign of Imperial Assault going. I also recently got a fortune cookie that said I will be drugged and left for dead on the side of the Road in Mexico, so I am really looking forward to that. What about you, what are you looking forward to?

 

Games wise, I’m looking forward to a stack of games as yet unplayed and the first Knavecon of the year.  That and wealth, happiness and Power.  

Thanks Mr P.  Talk to you soon

 

Splodin Kitty

 
Are you special? Are you precious? Do you have interesting obscure hobbies and a bunch of other special, precious obscure hobbyist best friends forever friends? Were you BIG into one potato two potato when you were a younger child? Great news! Exploding kittens will slot perfectly into your collection! 
Exploding kittens is an elimination game in which the occasional no brainer choice appears. I could write a macro for the other players or a flow chart and have the same experience. I’m not familiar with the art or setting but it’s a low grade adventure time/uncle grandpa trippy sort of thing. Once you’ve laughed at the text on the cards you’re done. You just bought a pig (cat) in a poke 

The game sees you trying to avoid drawing an exploding kitten from the draw deck. There’s one less than the number of players mixed in there so it’s last man standing. 

  

It’s all about card counting and memory. If you’re good at that and to be honest all you need to do really is remember when people played their defuse card your good. 

Every turn you have to draw a card at the end of your turn. If it’s an exploding kitten it’s game over for you if you don’t have a defuse card (everyone starts with one). The trick is to draw as few cards as possible or force a player to give you one of their good cards. 

There’s a number of card types in there allowing you to skip your draw. Force another player to take two draws. Cancel a card. Look ahead three cards and stack the deck.   
There’s a set of basic rules and more advanced. The advanced didn’t raise it much higher. The three games I played were enough. It’s lite but it’s no Great Dalmuti.  

I was happy to have tried it but I won’t be rushing back. Less of this sort of thing

Huzzah!
Vic 

Do I want to build a snowman?

If you’ll pardon the pun, Arctic scavengers leaves me a bit cold.  After a couple of games I’m neither excited to or unwilling to play it again. It’s fine, it’s a solid game and it does introduce some new elements to the genre but it’s not epic and I demand epic.  Again as ever this is an early review and I will return to it and review it again in coming months

Maybe it’s the theme that doesn’t grab me. The game sees you assembling a gang of survivors in the Artic with various skills.  Scavenging resources, fighting, providing food, drawing cards (a really handy skill when it’s 20 below and a polar bear is trying to make you into a glove puppet) and trying to score highest in a number of categories (buildings, population, medical) all by the time one resource pile runs out. I just don’t like the setting.  It’s bleak.  I don’t know why everyone is up there (I don’t care enough to read the back story in the same way as I pick the standard character with no customization to start an RPG video game.  If I like it enough I’ll come back to it, but for now, Jenny Generic is just dandy).  I can’t associate with the cards. Let me put it another way.  Ever go skiing? what’s the worst part? Getting kitted out and trying to remember everything. Getting your gear together in the cold. Stomping uncomfortably in sore boots, tired, burdened and cold. Now, the payoff is WELL worth the effort, way in excess in fact. I’m just not sure at least so far, that Artic Scavengers delivers the payoff. It feels all trudging and no soaring.

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I’ve played numerous card games of this type, pretty much all of them good.  Dominion, Ascension, Star Realms. This game to me looks a lot like these with a couple of extra rules.  It’s not new.

The graphics are ho hum. It’s all blues, whites and greys. Yes I know it’s set in the arctic and granted It’s mostly been played on a black table by us but the palate is just plain dull and uninspired.  Yes it adds to the whole end of the world feel but for me it’s just too Eddard Stark. (see what I did there?) I want to be entertained.  Look at Star Realms the pictures are gorgeous, you want to study them, Artic Scavengers you couldn’t care less you just look at the numbers on the edge.  The art work is work man like.  All of the dudes look pretty much the same.  Pretty much it’s a pic of a person or persons wrapped up well with a weapon/rope.

Now, what does pull this game from the bargain bin is the extra rules.  Having a charasmatic leader that grants you a bonus is nice, some of them seem a bit overpowered to be honest (like the cannibal) and some of them well weedy but time will tell. The three piles of cards are good.  The diminishing returns scrap pile adds something.  It’s definitely worth digging there early on but judging wether it’s still worth the effort when a number of other players have rifled through it with their grubby gloved fingers is cool.  The engineers and buildings is nice, but it’s a longer term play and we noobs didn’t go there that much.

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The fights are definitely cool. This on it’s own adds a nice dimension.  Cards not played are held for a big scrap at the end of each round to gain the round card that the first player each round got a peek at.  By big scrap there’s no actual fight as such and the most muscle points wins the card and the others just don’t get a look in but don’t lose anything

Another bit I like is being able to remove as many cards from your hand permanently as you like at the end of the turn.  This is a power move, but since it’s open to everyone it makes or should make it quicker to get to the good cards.  The games we played, it didn’t.  assembling your tribe is a slow business.  Again it would speed up with more replays but the time per game is WAY longer than the side of the box indicates. Thats fine, I’m in no hurry but there is something to be said for shorter games and more of them since this is essentially a lite game

As you can see I’ve no strong feelings on the good/bad number line.  I’m going to keep my opinion powder dry on this one and recommend you try before you buy and of course there’s no better place to try it than at the next Knavecon on the 30th April.

Huzzah!

Vic

Get your game plan on

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I can see Clery’s now the rain has gone

2016  is upon us.  Before it flies by I’m going to make plans to play some games I’ve always wanted to.  Why not.  It’s my year.  Along with a minimum of two Knavecon’s it’s going to be a good year for gaming. Why? because I’m going to make it so.  So… I’m going to need a plan and I’m going to set goals.  I keep copious notes on my phone, mostly blog articles I’ve written up in advance but there’s also a set of notes I keep coming back to and adding to …. and subtracting from …. every so often.  My precious.  My planned play list.  It consists of two things.

  1. Games I fancy buying
  2. Games I own and need to learn the rules of and more importantly get to the table

It’s a movable feast and I never see it gathering moss but equally there’s a number of games there I’ve wanted to play for a while and it’s time to move them along.

First up this year I’m determined I’m going to play KEMET I’m a big fan of Cyclades and I’ve wanted to play Kemet for a long time, I was lucky enough to snag it this Christmas as a gift so that’s first for next Thursday. After that there’s a dozen games I need to get off my shelves and breath life into them.  All deserve a trot around the paddock and that’s what I’m going to do.  So expect some talk about the following.

  • Theseus – The Dark Project
  • Spyrium
  • Camel Up – SUpercup
  • Twilight Imperium
  • Last Will
  • Jerusalem
  • Tash Kalar
  • Earth Reborn
  • Tournay
  • Vasca de Gamma
  • Fauna
  • Battlestar – Exodus
  • Risk – Godstorm
  • Risk – LOTR

I reckon if I get all those played this year I won’t be doing bad.  So, watch this space. 2016 is going to be the best year of gaming yet.

Huzzah!

Vic

 

 

Tomorrow

  
And some people just want to watch the world burn or in this case all six of us would have been. By turn 5 we had gotten perfectly in character, lost the will to live and envied the dwindled population. This game is a dull game. It has the potential to be good but the execution was lame and uninspired. It’s a pity because the idea is good. The world is overpopulated. Reduce the population through drastic measures but make sure it’s your guys that are still standing at the end. 

  
On paper (cardboard) it should work but in practice the actions are limited. Each turn you get to choose from two of five actions. Nuke, military, cyber attack, contagion, block. In truth the block, nuke and cyber attack are rarely taken. The nuclear option is very much a damp squid. The contagion after a round or two is weak as it removes a percentage rounded down in a lot of cases. So whomever gets in the first decent disease early on steals a huge march on everyone else and a lot of it is luck based. 

  
I really wanted to like the game. It’s map based and conquesty but it feels half baked. I’m starting to think it was cheap for a reason. It had a lot of potential but it didn’t live up to it. I can forgive a lot. So so art work. Dull colors (it’s mostly grey) and a poor rule book with a number of grey areas. I can’t forgive poor execution and tedious play. It needs a reboot 

It’s one thing to finish a game early and see who’s ahead it’s another to go, Let’s just give up and not care at all who won. That was our tomorrow experience. 

  
I’d play version 2.0 of this if ever there was one but as always there’s a lot of good games out there and I don’t want to waste my valuable gaming time on just ok

There’s no tomorrow

Huzzah!

Vic 

The thigh bone’s connected 

  
Interviewer : “So Reiner Knizia what’s you’re new game like?”

Reiner : “The old one!”

Ilium is a Reiner Knizia medium length worker placement game. It’s not bad. I picked it up cheap at the last Knavecon buy and sell. Well worth what I paid for it. 
  
The theme is not bad. You control an archeological team and take it in turns to place 1-3 dudes on paths leading to digs that contain various artifact cards with increasing numbers of artifacts of six different types. 
Once paths to a dig are filled with dudes the player with the majority of adjacent workers gets to pick the lowest value artifact from one of the digs on the path. The next highest (with at least half as many workers) gets to pick from the dig at the other end of the path. 

  
So it continues. The digs emptying out and better and better artifacts being snapped up by various players. Once a certain point it reached its game over count your sets and points.
It’s simple fun. The devil is in the detail. Out representing your opponents and cock blockery is king. There’s skill in here. I like the game. It’s light. If games like splendor appeal to you you’ll find comfort in this game. 
I have some gaming buddies who are bosses at games like this. Luckily I didn’t play them yet at ilium. I did come close to winning. It was a refreshing experience. 
I’d play again. Not rush to play but play happily
Huzzah!
Vic 

My 2015 favorite Games

Having spent a good year gaming. Many fine Weeknights and weekends filled with adventure and betrayal I conclude the following three games have been the most enjoyable for me this year. Not necessarily Released this year (that is the case for some) but ones I got to play so far this year and loved loved loved

Number 3


Fire in the Lake is a stupendous game. If you’re not familiar with it, It’s a BIT like Twilight Struggle on steroids for up to four players set during the Vietnam conflict. I’m still chipping away at a review of the game. It’s without doubt the most complex game I’ve tried to learn and after many weeks and three games I’m still learning. This for me is the ultimate desert island game. I really believe there’s a decade of gaming wrapped up in this beauty. It’s complex, it’s obscure, it’s got it all. It’s like someone wrote the game I always wanted. It’s NOT a casual game. It’s got a steep learning curve just to understand the rules let alone understand what the hell you’re doing. It’s amazing but not for the faint hearted
Number 2

Quartermaster General is a great little WW2 grand strategy game. At its heart it’s so simple. Up to six (I do recommend you play with the full six) players work 3v3 to win the war or more accurately end the war with more victory points. Play a card. Draw a card. Up your score. That’s it. Small map. Less units that diplomacy on the board and yet it packs a knockout punch. I can’t recommend it enough

Number 1


Forbidden Stars has a great pedigree behind it. Fantasy flight and 40k. Just like IBM no one ever got kicked out of a games night for bringing either. It’s not overly complex. The mechanics are sublime. The knife edge wins. The variety every time you play. How tight battles can be. The cock blockery. The beautiful production values.

This is another premium game from FF. It’s worth every cent. For me this is truly game of the year

Huzzah!
Vic

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