Hyper Active

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Hyperborea is something new to me and maybe you too. It’s a “bag em up” conquest game with a bit of worker placement thrown in for good measure.

The game sees you and up to five chums squaring off on a smallish random hex map trying to get the highest score by a number of routes.

You start on your home city with three dudes and three cubes of six possible colors drawn from your opaque bag.

Now it’s up to you to shape your destiny by allocating the cubes to a variety of actions each costing particular colors. The actions range from movement to attacking, building temporary defenses, point scoring , increasing your supply of cubes or teching up to open up more actions for your cubes to power.

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It takes a little bit to get your head around and you’ll see mechanics similar to Lords of Waterdeep, Dominion and a number of other games in there which help you along. A few turns in it will all make sense. Even the icons which are plentiful are all very logical.

The game is map based but it’s not really an area control game. Not in the usual sense. There are a limited amount of ruins which yield one shot resource tokens and cities which offer free operations like move a unit or advance a tech. The further inland you venture the better the options but the more exposed your dudes are to attack. It’s a bit king of the hill right in the centre with the best operations available to your brave minions.

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This is a very interesting game. You’ll spend your first few games (I reckon) figuring out optimum moves with the other players constantly drizzling on your parade. They don’t rain accept with deliberate malice (game two onwards).

There’s also a stack of ways to earn points in the game all valid.  Taking victory tokens, killing neutrals (ghosts), killing enemies, researching Technologies and so on.

A cool feature which I applaud is the ability to set a short, medium or long game.  There are three conditions that end the game (getting 6 tech cards, getting all your men on the board, exhausting the point token pool). A  short game is when any one of these is met.  Medium you have to complete two and Long sees you reaching for all three end game goals.

Just like Eclipse players can be Johnny generic or pick a specific race with some special traits.  Haven’t tried this yet.  I will.

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Presentation wise its shiny. Good solid pieces. Lovely artwork. Nice platicky pieces, each a different shape and colour per player. I picked it up second hand but unplayed for a great price and i’m glad I did. This is a neat game. It needs more replays and with different numbers of people but I’m eager for more. Always a good sign

Huzzah

Vic.

Live and Let Die

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I spoke above Village a few months back. An unexpectedly good worker placement game. For some reason the artwork on the box led me to believe it was an also ran formulaic twee game. I was happily incorrect

Village is a vicious worker placement generation game with no cuddly toy and no didn’t he do well. In village you have to carve out a legacy that outclasses everyone else. It’s not twee it’s not coop and it’s not team building

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The inn expansion adds some extra options to the game. Five players, two new locations, one of which has a lot of sub options open to it and beer. Lots and lots of beer

One of the new locations is the brewery. It’s simple. Use it and you get a new resource, namely beer. The inn on the other hand is a den of scum and villainy (we’ll sort of). Sitting in the pub are a number of upstanding citizens that can grant you a boon or a bonus if you ply them with the aforementioned beer. The priest for example can rig new monk appointments. The bard can remember one of your relatives in song thus giving them an extra exclusive spot in the book of remembrance. There’s a total of thirty of these rascals so there’s a bit of variety in each game. The inn is a fur lined mousetrap. (As admiral Ackbar would say) you need to send in one of your dudes to curry favor with the patrons but only a wedding will get them back out and crucially if you die in a pub no one will remember you. (I can only assume you get stepped over or become furniture when you’ve drunk your last)

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Even with all these extra options open to you the game still doesn’t feel overly complex even for beginners. Well second game beginners maybe.

I had a lot of fun with this. I would have won it had it not been for one of my less civic minded chums who got to the priest and rigged the elections. I wasn’t happy… that said I still had a great experience with this game and I’m eager for more. Again if a regular in the group didn’t have this I’d be off to buy it and the expansion in quick succession

Great game. Great expansion

Huzzah!

Vic

The Grand Raffle Part 6

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Now adding Kiddies version of 30 seconds to the Prize pile.  Bringing the prize fund up to approximately €230

Roll up, Roll up! Still time to avail of double tickets until Friday night

Huzzah!

Vic

The Grand Raffle Part 5

30 seconds

Now adding growed up version of 30 seconds to the Prize pile.  Bringing the prize fund up to approximately €205

Roll up, Roll up! Still time to avail of double tickets until Friday night

Huzzah!

Vic

The Grand Raffle Part 4

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Adding Elysium to the Grand Raffle.  Prize chest is now worth around €160 or so.  Roll up Roll up!

Oh and a super suggestion from a keen gamer.  Each person drawn out of the hat will get a choice of which prize they take from the fund.

Get your order in now, PM me on Facebook and take advantage of the double ticket offer open until Friday.

Huzzah!

Vic

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