Tomorrow

  
And some people just want to watch the world burn or in this case all six of us would have been. By turn 5 we had gotten perfectly in character, lost the will to live and envied the dwindled population. This game is a dull game. It has the potential to be good but the execution was lame and uninspired. It’s a pity because the idea is good. The world is overpopulated. Reduce the population through drastic measures but make sure it’s your guys that are still standing at the end. 

  
On paper (cardboard) it should work but in practice the actions are limited. Each turn you get to choose from two of five actions. Nuke, military, cyber attack, contagion, block. In truth the block, nuke and cyber attack are rarely taken. The nuclear option is very much a damp squid. The contagion after a round or two is weak as it removes a percentage rounded down in a lot of cases. So whomever gets in the first decent disease early on steals a huge march on everyone else and a lot of it is luck based. 

  
I really wanted to like the game. It’s map based and conquesty but it feels half baked. I’m starting to think it was cheap for a reason. It had a lot of potential but it didn’t live up to it. I can forgive a lot. So so art work. Dull colors (it’s mostly grey) and a poor rule book with a number of grey areas. I can’t forgive poor execution and tedious play. It needs a reboot 

It’s one thing to finish a game early and see who’s ahead it’s another to go, Let’s just give up and not care at all who won. That was our tomorrow experience. 

  
I’d play version 2.0 of this if ever there was one but as always there’s a lot of good games out there and I don’t want to waste my valuable gaming time on just ok

There’s no tomorrow

Huzzah!

Vic 

CBM64 Coup

 

I Like Coup. It’s a great little filler game. The expansion for it is good too. G54 rebellion is like the big brother of Coup. A chip off the old block but way cooler and with a leather jacket.

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Rebellion has 25 roles each of which have various abilities, five of these are randomly picked and you have at it with these. The one constant from the original is you can always draw one coin per turn and if you have eight coins you can unstoppably coup someone. Oh that and everyone is still lying through their teeth about their roles.  The setup is reminiscent of Dominion where you assemble a deck from mini stacks of identical cards and AWWWAAAAYYY you go.

The plus to this is every game is different. There’s an infinite amount of combinations or more accurately 25 factorial 5. Let’s call it 6 million or so. The down side is it’s going to take a while to learn this game as there’s so many bloody roles. Ok maybe that’s not a bad side, but it’s not conducive to a fast start. Players tend to roll back to the old reliable of amassing enough for a coup and just grabbing one coin in their turn.

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It’s also a little harder to lie as you’ll be unfamiliar with the roles. That said the five roles are visible in the centre and it wouldn’t be above some players to use this to their advantage by appearing to read their role from their card before they pronounce what they are
If you like Coup you’ll like rebellion. I can’t say I’ve played it enough to get a full overview but let’s pretend I have and it’s great

Huzzah!

Vic

The thigh bone’s connected 

  
Interviewer : “So Reiner Knizia what’s you’re new game like?”

Reiner : “The old one!”

Ilium is a Reiner Knizia medium length worker placement game. It’s not bad. I picked it up cheap at the last Knavecon buy and sell. Well worth what I paid for it. 
  
The theme is not bad. You control an archeological team and take it in turns to place 1-3 dudes on paths leading to digs that contain various artifact cards with increasing numbers of artifacts of six different types. 
Once paths to a dig are filled with dudes the player with the majority of adjacent workers gets to pick the lowest value artifact from one of the digs on the path. The next highest (with at least half as many workers) gets to pick from the dig at the other end of the path. 

  
So it continues. The digs emptying out and better and better artifacts being snapped up by various players. Once a certain point it reached its game over count your sets and points.
It’s simple fun. The devil is in the detail. Out representing your opponents and cock blockery is king. There’s skill in here. I like the game. It’s light. If games like splendor appeal to you you’ll find comfort in this game. 
I have some gaming buddies who are bosses at games like this. Luckily I didn’t play them yet at ilium. I did come close to winning. It was a refreshing experience. 
I’d play again. Not rush to play but play happily
Huzzah!
Vic 

My 2015 favorite Games

Having spent a good year gaming. Many fine Weeknights and weekends filled with adventure and betrayal I conclude the following three games have been the most enjoyable for me this year. Not necessarily Released this year (that is the case for some) but ones I got to play so far this year and loved loved loved

Number 3


Fire in the Lake is a stupendous game. If you’re not familiar with it, It’s a BIT like Twilight Struggle on steroids for up to four players set during the Vietnam conflict. I’m still chipping away at a review of the game. It’s without doubt the most complex game I’ve tried to learn and after many weeks and three games I’m still learning. This for me is the ultimate desert island game. I really believe there’s a decade of gaming wrapped up in this beauty. It’s complex, it’s obscure, it’s got it all. It’s like someone wrote the game I always wanted. It’s NOT a casual game. It’s got a steep learning curve just to understand the rules let alone understand what the hell you’re doing. It’s amazing but not for the faint hearted
Number 2

Quartermaster General is a great little WW2 grand strategy game. At its heart it’s so simple. Up to six (I do recommend you play with the full six) players work 3v3 to win the war or more accurately end the war with more victory points. Play a card. Draw a card. Up your score. That’s it. Small map. Less units that diplomacy on the board and yet it packs a knockout punch. I can’t recommend it enough

Number 1


Forbidden Stars has a great pedigree behind it. Fantasy flight and 40k. Just like IBM no one ever got kicked out of a games night for bringing either. It’s not overly complex. The mechanics are sublime. The knife edge wins. The variety every time you play. How tight battles can be. The cock blockery. The beautiful production values.

This is another premium game from FF. It’s worth every cent. For me this is truly game of the year

Huzzah!
Vic

Gaming with kids

  

Board games are a wonderful hobby for kids. No iffs buts or maybes. There are so many skills imparted from game mechanics, maths, accountancy, negotiation and more cooperation than a whole season of Sesame Street

My experience of gaming with kids comes from 

A. Being a kid at one stage and having a great memory

B. Still Being a kid albeit a big kid

C. Gaming with my kids

D. Gaming with other kids (at knavekids etc)

E. Working as a teacher for five years
So turns out I may know a bit. Anyhoe on with the rant
Engage

Many years back I worked with teenagers who were early school leavers and young offenders. At the interview I was asked how I would maintain discipline with a group like this. My answer was I’d keep them interested so they wouldn’t get bored and I wouldn’t need discipline. It worked too. 

I was always an avid gamer so I used games to engage them. Simulations to teach them. Completions to reward them. They were rarely bored and ALL of them were devious intelligent players. 
Age matters

Younger gamers will usually want to get to the good stuff quick so you’ve got to let them. Pick games that are simple and quick but with some skill. I can’t stress this enough. Predetermined random games like snakes and ladders just don’t work. They might as well not turn up for them. If you’re an older parent like me. It’s all well and grand that it was the height of entertainment when you were a kid. It’s not now. Move on. On Rail games you can play them as well with other players as you can without them and you’ve got no game levers to exploit to make the experience more fun
Prepare to lose

For anyone who’s ever role played and acted as the GM the key is to work with the players and make it an enjoyable experience. It’s not about beating your players. It’s about letting them have a fun experience. Let them win. Stack the deck in their favor. Make them work for it but don’t stick to the letter of the law with rules. Remember the objective. Get them hooked on games so they’ll look for games for birthdays and xmas you can benefit from that. Lure them in with easy wins. Judge it. Judge the age. 
Short and simple

Make games age appropriate. Kids vary in ability. Don’t ignore any game you already own. Simplify the rules to accommodate younger players. I do it the whole time. Then add in more of the rules in second then third plays. You don’t introduce games to adult players with all the expansions the first time they play. Simplify and if all else fails make shit up. Kids don’t mind. It’s time with their parents where there’s no distractions. 
Coop

Younger kids love coop. They don’t feel overpowered, they love having a parent or two working with them. They just want to be part of it. Avoid competition with younger kids. It’s too heartbreaking for them and while I’m on the subject lets talk about losing
Losing

The hardest thing for a child to do is loose a game. It’s heartbreaking both for you and the child. Tears, sobs, snots full meltdown. Kids need to learn to lose but not continuously. It kills them. It will come with age and you need to judge it. Cook the rules. Let them win more than they lose. Multiple kids? No problem let them all team up against the parent and win more than they lose. 
Time together

Your kids will love you if you game with them. This is a special time. It’s something you enjoy they can experience as well. It’s your thing and you’re saying to them I want you to enjoy what I do as much as I do. Welcome to my world

Huzzah!

Vic 

Good people

  
I have to say this. I’m struck by the fact that gamers are good people (in general and within the hobby). Why am I saying this?. Well recently I posted a blog article in which I was critical of the game imperial settlers. I wasn’t a fan after one game and wasn’t overly bothered to play it again…..

Now. There was a lot of replies to the post. A number of people came back and expressed their opinion and it was all in the form of. Well I like it. Maybe you’re missing something. I’m not s huge fan. I agree. I disagree. I think it works better this way etc etc. the point is not a single person was rude, abrupt or aggressive in a group of 7.5k people. Think about that. With such a diverse crowd of gamers. All passionate about their hobby. Everyone of them was civil and helpful. Thats amazing

What’s more I was persuaded that it definitely needs another play and another blog article. 
So thank you to all and group hug
Huzzah!
Vic 

Fur coat, not much else

Wombles

I’m not sure (apart from snazzy graphics) what I was going to be getting myself into when I got to play imperial settlers but I was eager to have a lash of it. Oh I do know what I thought might happen. Some sort of develop your village attack your neighbours….. It IS like that but not in a slick and easy way….

Imperial settlers has you working through more hoops than 1970s spaghetti. You can’t do THAT until you have THIS and getting that you’ll need this. It was the second game of the night but I could feel the “let it end now” mood swinging in.

The game sees you with a hand of cards each with a resource cost on them. Getting them into play costs you a mix of apples, stone, wood and little pink people. Each round you draw a set of resources depending on your race and you try to build your economy as best you can via worker placement (On the cards you’ve been able to bring into play). There’s no map.  It’s a card game. so… no map.

settlers2

Ok I’ll say it straight out. I didn’t like this game. There’s only five rounds and every turn is unforgiving and to be honest tedious. By the time you get a reasonable economy together it’s game over. Granted after repeated plays you’ll be able to get things off the ground faster but it doesn’t matter. It’s just not that exciting planning to be able to generate an extra wood next turn if you play your cards right. Couple this with the lack of interaction and you have a pretty dull economy game. Yes you can attack other players economies but doing so will use resources better spent developing your own so we have a fairly solitaire experience. Granted again once you learn the game you’ll start to see different strategies emerge but I couldn’t be bothered. I only have a hundred years or so of life left and I don’t want to waste any of it.

There’s lots of economy games out there. This needed to be something special to raise its head above the rest. The nice pictures didn’t do it. To me it’s over hyped just like machi koro was. I won’t be rushing back. (I may saunter back)

Huzzah!

Vic

settlers

Enjoy your death trap ladies!

 Gloria Mundi is an interesting game. Ok interesting is a bit vague. It’s got a neat theme. The goths are coming from the north (represented by a big plastic el diabloesque counter). They’re mad as hell and they’re not going to take it anymore so they’re stomping towards Rome all “Kill! Burn! Pillage!” Once they’ve wound their destructive way through the thirty odd provinces and reach Rome its game over man. 

  
Meanwhile you are trying to get out of dodge and away to the relative safety of Africa. The player who gets as close to Africa before the game ends is declared the winner (the others become goth be-atches).

To power this headlong flight, each turn a player plays a resource card from their hand (they start with a dozen plus) . This is of three possible colors and when they do any color of that type in front of any players pays out that resources machi koro style. Resources are used to buy buildings that firstly move you a couple of steps towards safety and secondly give you a special action of which there are many (or legion if you prefer)(see what I did there). Actions can be as simple as gain three gold, change one resource type for another, pay two green resources to get three white, pay one gold to move one space on the escape track) ecetterra ecetterra 
 

buildings for sale
 
The other thing resources are used for it paying tribute to the goth. This will delay them from their stomping for a turn but will store up trouble for the future. When the tribute cannot or will not be paid by a player the goth gets thick, hoovers up the tribute already laid before him and welshes on the deal, running amok and destroying what he was paid not to destroy earlier. 
Destruction is ever present in this game. The goths path to Rome is littered with cities, farms and legions (gold, green, white) sometimes more than one in each space. When the goth moves into them starting with the current player they have to lose a card in front of them of one of those colors stomped on. Once the current player has paid up (if they can) the remaining items stomped on have to paid up for by the next player and so on. A clever player will allow the goth to destroy resources they don’t have in front of them so other players further along with that type showing will have to pay up “skin that one pilgrim” style. 

  
It’s a very interesting game. The rules appear to have been translated from Native American to German then English via Google translate but they’re not overly complex and you can piece it together. It plays pretty quick. We played four (it will accommodate six) and had it done and dusted in an hour and a half or so. 

It is very chaotic. You could sit and figure out the patterns of what can happen from what’s in front of the goth, what players have in front of them and what resources they recently acquired and good luck with that. Checking goats entrails might be more accurate (and thematic). Under no circumstance let this game near an overanalyser it will slow to a crawl. 

I picked this up at the last knavecon for a song and it’s definitely worth a look. I like it. I like the theme and I like the art work of the hefty Roman fiddling while Rome burns (methapor). Like a lot of games this will require more plays. No bad thing
Huzzah!
Vic 

More mod it Monday

mod

Cash and Guns is a pure party game. It was out of print for a long time and the new version is a fine game. However we can make it better…

The original version had the option of an undercover cop and THIS turns the game from a throw away filler to something much more solid by adding a traitor element. Traitors are Such fun in games.

Here’s what you’ll need. A deck of cards or tokens for recording shame and eight cards with “call made” written on one side and eight more cards with the word COP written on one…. I’ll wait while you get that together

Before the game begins secretly deal out the cards so one player is secretly picked as the COP. Everyone checks whom they are discretely. Everyone else are normal mobsters

Mobsters play the game as normal. The cop has a harder but more fun task. They have to Telephone the FBI three times and survive until the end of the game

There’s an extra mechanic for everyone. Shame. Anyone who ducks their character in a shootout gets a shame token. Each of these are worth -5000$ at the end of the game

reservoir-dogs-mexican-standoff

The game clips on as normal. Once loot has been split up an extra phase takes place. The phone call

Starting with the godfather they pick up the call made card with the blank side face up and place it under the table hidden from everyone. Now IF you’re the cop you have the option of flipping it over secretly before you hand it to the next player under the table who was also standing at the loot share. The card will work its way around and the last player will stick it up on the table showing the call happened or it didn’t

Repeat this exercise for each round. If at the end the cop survives and three calls are made they win otherwise it’s back to first principle and the mobster with the most money wins.

There’s one extra rule which is, the cop cannot have more than one shame token in their possession AFTER the first call was made. So they have to sweat it out til the end

Go on try it. It’s how were going to roll at Knavecon. We had a lash of this last Thur and it really makes the game so much better.

Huzzah!

Vic

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Running away to the Circus

fleas-inspection-on-dog

I picked up fleas at the buy and sell at the last Knavecon 🙂

Amazing Flea Circus is a Reiner Keniza game aimed squarely at kids.  This is usually not a bad thing for my gaming group as we’ve seen with a slew of polish kids games that have turned out to be gold.  (Maybe polish kids are smarter than Irish adults).

Its not bad. Being a RK game it could as easily be turnip farmers comparing crops or Spanish inquisitors putting heretics to the question.

 

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The idea is to amass as many points as possible in the form of dogs and cats which come as nice little stackable plastics. Dogs are worth two points.  Cats one. (I assume RK is more a dog person).

Each player starts with a hand of five and has to choose and play a card then restock. Players build up a little stack in front of them with the top face up card the only one of consequence.

Play is Uno simple. Play an act card value 1-4 and you can steal that many points from the player on your left with a similar act face up.  No player with the same act? No problem take the points from the center pile.  Once the pile runs out it’s game over, count your points and highest wins.

flea

There’s a number of other card types in there like clowns (you can play multiples of them) , Free Ticket (steal two from anyone), Acrobat (can’t remember) and Animal Catchers that nobble everyone and reset the stacks.

It’s good clean fun.  Kids will like it.  Probably. I have nothing further to say

Huzzah!

Vic

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