Had a small group on Thur so we played those games you never get a chance to play normally. In this case we got to play
For some reason ‘got to catch them all’ keeps coming to my head when I see the adverts for this game but it couldn’t be further from the reality. Quarriors is a fair bit like Dominion with Dice
Possibly a bit unfair but there you go. I LIKE dice games. I like liar’s dice, I really like roll through the ages and I WANT to like Quarriors but it’s doing a damn fine job of evading my love. Granted we had too few to really give it a lash but it doesn’t seem to scale that well. I reckon it’s a full cast or no game.
Just like Dominion you start with two ‘hands’ of dice, this time in a bag, representing money. you draw six dice roll them and depending on what turns up you pay ‘qudditiy’ (gold) to power them or use your GOLD to buy creatures and enhancements. it then becomes a bit like Magic the Gathering where you attack your opponent and they defend possibly sacrificing their creatures.
Creatures surviving a round score glory (points) and the first to a set point target wins. it’s all harmless fun and the skill is in picking a winning strategy whilst defending against your opponent. NOW here’s the thing, I reckon we must be missing something because it’s all a bit weak. you build the biggest creatures you can afford and attack your enemy. Rinse and repeat. Fastest to get to the highest score wins. There was a distinct lack of strategy in this game so I’m going to hold off my opinion (It sucks) for now. As I said I like dice games (this one sucks) and want to like this so watch this space.
next up was ASCENDING EMPIRES
Now THIS is more like it. I must admit I had no idea about it outside of the fact that it was a 4x game and it had spaceships in. As the saying goes, you had me at spaceships.
Ascending Empires is a very different game. You move around the map land troops, conquer planets, fight battles, carve out an empire. All standard stuff but movement of the ships is achieved by flicking your little round ships. If they collide with an enemy both ships die, if you outnumber your opponents ships within a certain range you destroy him.
Ships can be converted to troops to land on a planet, to build structures and to summon more troops. Structures can be used to score end game points or allow research of better stuff.
I LOVE this game. its simple, the flicking mechanic works perfectly. The board could be better. The joins between sections are a bit iffy in places and can affect your flick but it didn’t when we played it.
I’m going to bring this to Conclave (and possibly everywhere I go) and show it off. It’s a cracker and I’m surprised it didn’t make a bigger splash when it was released.
It’s no longer in print but there’s a few copies out there so you’ll get it secondhand easily enough.
So after Conclave tomorrow it’s back to thur and more Huzzahs