Best Firstname Ever

  
Drakon is a good solid name. You don’t need s surname if your first name is drakon. Unless of course everyone else in the class is called drakon but let’s be honest. It’s unlikely

Drakon is a light competitive dungeon …. Race. It’s not a bash as such. It does have a sort of exploration thing going on but it’s more a race to get to seven coins before anyone else. Actually that’s exactly what it is a Dungeon Race

  
Each player starts in the center tile with multiple exits and when it’s your turn you place a floor tile somewhere it can fit on the expanding map then you have to move, that’s your lot. Each room has a symbol which does something. Teleport (guess what that does), lose a coin, gain a coin, move the dragon, take an extra move and so on. Each of the characters has a one shot special ability. Well ability. They’re not particularly special
The trick is to setup a chain of moves that will see you grabbing coins like Mario whilst denying them from your opponents by clever placing of the floor tiles or directing of the coin robbing pikey dragon.  

  
It’s a lot lighter than you would think from similar beasts. Is it a lot of fun? Well it’s not unpleasant to play. It might stray occasionally into “good Craic” but that’s as high as the tide mark will show. I’d definitely play it again, its undoubtedly going to be a big hit with kids, after one game I can take it or leave it. 
Huzzah!
Vic

Curse your sudden but inevitable betrayal

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I remember a long time back playing Call of Cthulhu RPG and winding up in a cavernous underground chamber in Egypt with a crazy priest and some sort of relic of power and an invocation starting. My first action on seeing was to lace up my 1920’s Nikes because I KNEW the whole place was going to come tumbling down once we had dealt with Scarab Boy. That’s Betrayal at the house of the hill. Something nasty IS going to happen in the woodshed and chances are you’ll be on the pointy, fiery or toothed end of it. In the event of an emergency, you need to make the following steps. Really BiG ones, out the front door.

Betrayal has been around for a while, it looks like any other dungeon bash with modular rooms that trigger events when you walk into them. It doesn’t contain monsters and the only models on the map are your random characters, one of which unbeknownst will be the bad guy/gal by the time things kick off. You enter the titular house on the hill like a regular swell through the front door and walking through doors which lead to random room tiles being placed. You’ll come across various random encounters most of which are not life threatening (that comes later). Your character starts with five stats health, movement, other ones, all shown on the very worst character sheet I’ve ever seen. A lipstick on the back of a cigarette box would have been a better prop and you’ll curse it every game (but never do anything about it).

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So there you and your Scooby Doo style buddies are, wandering around the mansion’s three levels all waiting for the growing omens to click up and BAM! the event kicks off. A quick read of the extensive events list sees one player become the Mr/Ms Baddie and the others scurrying like bugs from an overturned rock.

Say one thing for this game you’ll never play the same game twice. There’s hundreds of possible combos of events that can kick off. One of the players is revealed to be a vampire/zombie/robot/wizard/chimney sweep, the building is flying up into the air/collapsing/on fire/ sinking and you need to do something or other then get the hell out. Meanwhile the bad guy is trying to complete their mission before you can do yours so it’s a race and it’s a lot of fun. It’s a lot of lite fun that will last you an hour or so.

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It’s one to break out when you’ve more than a half hour and crave something semi heavy to quieten your gaming monkey before wrapping up the games night.

Well worth having in your gaming collection. Chances are someone in your gaming orbit already has it and you may not have gotten around to playing it yet.

well worth a look

Huzzah!

Vic

 

A Mars a day

  
You can say one thing for the Victorians they knew all about finish. None of your sitting on an orange box rubbish. it’s overstuffed leather armchairs or this contraption is not going anywhere. Mission Red Planet. There’s a lovely quality feel to this production which is very much par for the course with Fantasy Flight. It’s got a nice cartoony pith helmets, pointy villains, mustached scientist vibe to it. 
The game itself is not a million miles from alien frontiers. It sees you and up to five gaming chums trying to get as many of your boys onto the ten or so locations of Mars. There’s elements from Age of Empires 3, citadels, Puerto Rico, aliens frontiers, libertaria and to a lesser extent survive on display here. 

  
In the center we have a map of Mars and its territories (all named after parts of the front bum apparently) Next to it we have the potato like moon Phobos and the void were unlucky astronauts wind up. At the bottom we have the eight or so ships of varying passenger capacity (2-5) all itching to launch and wisk your lads to the red planet. 
Each turn you pick one of your operative cards numbered 1-9 each with a special ability each (depending on the situation) ranging from “alright” to “handy as a small pot”. Once everyone has secretly selected their cards the numbers are counted down from nine to one by the first player. When a number matching your card is called you carry out your action (very libertaria). These actions could be Stick some of your boys on a ship and if it’s full launch it (very Puerto Rico), move some of your lads around on Mars (very eight minute empire), recover your cards (very twilight struggle) sabotage a ship (very beastie boys). Once a card is used it can’t be used in the following turns until you’ve used a particular card to recover them so hand management is key. 

  
Mars winds up getting very occupied and careful moves and a little luck will see you outwit your opponents and claim ownership of the resources there If you have a majority of lads in situ during a scoring round. This is very like age of empires 3. A few other card events and secret missions rounds out a nicely formed game. 

  
It’s a fast game. There’s only nine turns and some of these including scoring. An hour will see you all done. It’s quick it’s fun it’s medium lightness. Would I rush out and buy it? No I’d probably Saunter or maybe even mosey out and get it, but since my gaming group already has a copy It’s not an essential for me. 
Nice game, nice theme, will play again

Huzzah!
Vic 

  

Things to do in olde London

  
Letters from White Chapel is a deduction game in a similar style to Scotland Yard and Fury of Dracula. I would place it inbetween these two games in terms of complexity and enjoyment. 

The game sees one player taking the role of Jack the Ripper and trying to bump off five women (as you do). The other players play the part of the police officers trying to capture jack before he completes his grisly quest

  
The game is from Fantasy Flight so production values are top notch. The game sees a map of oldie London with 100+ numbered locations, one of which jack secretly picks as his hide out and must escape back to after each murder. Adjacent to these are a larger number of black squares on which the police move. So at any time a police man is pretty much adjacent to one or more numbered locations in which jack could be lurking. 
Lurking (as you probably know) is a lot of fun. Jack doesn’t appear on the board, his location is marked on a sheet behind his cardboard blind and its up to the coppers to search nearby locations to find where he is now or (and this is important) find locations he’s previously moved through. Clever rozzers will deduce from jack’s pattern of movements where he’s headed to and try and block him (he has a limited amount of turns to make it home) or go out on a limb and pick a spot and arrest him there. If he’s caught it’s a win for the police team if he commits all five murders it’s a win for jack and much blame passing for the cops. 
Jack is aided by some extra abilities like being able to hire a handsom cab a few times and being able to nip through back allies once or twice. The ability to do these diminishes as the game progresses so murders become more difficult to carry out as the police put two and two together as to what and where you’re up to. 
The mechanics are solid. This is a good game with a lot of fun to be had in leading the police a merry dance or catching Jack early. Now the bad points. 
I’ve played this game a number of times. The problem is, more so than Dracula, it’s really a two player game. Now you can have five police on the team but really it’s one collective brain hunting jack and I found it’s quite possible for one or two players to take the lead in the investigation and the others to drift out a bit, especially mid to late game. Don’t let that put you off, you need to concentrate on this game or you won’t get the full experience. Being Jack is stupendous, the whole cat and mouse experience is sublime. This is a very simple game to teach and get new non gamers involved with. 
I’m going to have it at Knavecon again and it’s always proved popular. I love deduction games like this. I highly recommend it unless you already own fury of Dracula in which case you’re good. Anyhow try it and see what you think 
Huzzah
Vic 

Knavecon 7

KnaveCon Poster_07Thanks as ever to the cool cat that is MrSaturday for his excellent graphic work once again. Look at that, LOOK AT IT, that’s Art that is.

Fat Stacks

  
There are some games you look at and you
know you’re going to like them before you read the rules. This wasn’t one of them. I read the rules and watched a couple of videos and I was sold. The fact that it was dirt cheap as well went a big way to me buying the game. I’m glad I did, it’s a fine game. I can cut this short by saying after one game I went out and ordered the expansion for it to make it a five player. Sons of Anarchy is a lot of fun.

Gale Force 9 have developed some really fun, nicely themed games. Spartacus, Homeland, The jury’s still out on Firefly. Sons of Anarchy is another that ticks all the boxes and has theme in spades. The game is based on the TV series and sees you and up to three chums taking charge of a biker club and hustling to make as much money as possible. The one with the most money after six rounds wins and gets to do their victory dance and spray beer around the kitchen. 

  
Each player starts with a number of prospects and full members (minor and major meeples), some cash, some guns, some bags of contraband, a number of order tokens, some heat and a couple of unique abilities. The map is made up of a partially revealed 3×3 grid of themed locations randomly picked from a stack of twenty or so along with the all important emergency room and hospital locations.

  
The first player (patch holder) burns an order token and can move dudes to a location, use the action of the location if no-one else is there, recurit more dudes, promote prospects to full members and more importantly throw down, initating combat. You get a limited amount of action tokens (more if you have more members) and it’s pretty much worker placement until two people occupy the same place and someone loses an eye.

  
When combat happens it’s all about numbers and guns, lovely lovely guns. You roll a dice, add one for each propsect in there, add two for each full member and three for each gun you secretly bid, winner stays put, losers retreat to their clubhouse with their tail between their legs. Bringing guns to a fistfight has conquences, opponents recieve hit points and have to stick some of their guys in the emergency room and it’d 50/50 they’ll ever come back out.

  
At the end of the round players get to secretly stick up to a certain amount of contraband into the black market and depending on how flooded the market is, receive some all important cash for their efforts.
Firing guns, selling contraband and certain actions at locations draws head from the authorities and this spotlight reduces your ability to sell contraband, if it gets too much one of your members has to take the fall and remove themselves from the club to general supply (I’ll never forget old whatshisname)

Add in some global events, rules and one off locations in the form of anarchy cards and you’ve got a lot of variety and replay value

There are a lot of strategic and tactical options here and a surpring amount of posturing, cock blockery, backstabbing and alliance. I stick alliance at the end because I didn’t see any of that but that says more about the group I game with than the game.

  
Each of the groups has a unique ability, more fighty, can exchange certain items for guns and so on, none of them overly powerful and all of them thematic.
Production wise the counters are nicely done, the artwork is taken from the show, the only complaint would be the meeples which are workman like, (they look a bit like jelly babies on motorbikes), they’re fine and functional but it’s crying out for a deluxe set of painted minatures.
All in all, I liked it, as one player pointed out it would have been nice to have more options to screw over other players and I agree but its find. It’s early days and we need to learn this game properly. 

I want to play again and well done Gale force 9 another hit

Huzzah!
Vic

The peasants are revolting (again)


There was a real oriental theme at Thur night games, one group was having another go at Yedo and my table has a lash of shogun. This is a game I’ve had for some time and haven’t played in a while.
Shogun is like Wallenstein with a different map and theme. The first thing that strikes you about the game is it uses the same slot machine of death Tower as Wallenstein and Amerigo, the second is You really need to bag this game up there’s a lot pieces and they get mixed up way too easy.


Shogun is a map conquest game where you play the role (possibly theatrically) of a Japanese Daimyo who wants to be Shogun and rule all of Japan. You do this by scoring the most points by having troops in the most territories and owning the most fortresses, temples and theatres in each of the six regions. I say own because you can build them yourself but it’s so much sweeter to waltz in and take someone else’s after they’ve gone to the effort and cost of building them


Combat is the real sizzle of this game. The battle (murder) tower is like an old Victorian slot machine it. It contains a couple of baffles that retard cubes when you throw in your pieces and it’s a lottery to see what pops out the end. When the game starts a number of armies from all participants and some from the neutral bastard farmers get poured in and seed the tower. Fall outs are put back in supply and away we go.

When a battle happens it’s simplicity itself. You move your little cube armies into a territory and if it contains enemies you just pick up all of them up and drop them into the tower. Whatever comes out in the combative colours you compare and the most cubes win. The difference between the two is what goes back on the board. Oh and the bastard green farmers throw their weight behind the defender.

The battles are fast and furious. Your dudes can be whittled down very quickly both by defending and attacking.

Turns see you pick a number of actions in regions you control and a little like forbidden stars you have to program them in advance.  It’s more than possible to have an event set to kick off in a region and have someone else come in and take that region nullifying the event.

There’s a simple economic model, gold and rice both of which are gained by confiscating them from the peasants to get increasingly cheesed off with you and ferment revolt.  After spring, summer and autumn turns winter kicks in and you score your regions and buildings but more importantly you have to feed your ungrateful peasants whom you ripped off for the last three turns.  Chances are they’ll be unhappy and depending on how many go without rice you’ll find yourself fighting a number of potentially dangerous uprisings.  The peasants keep grudges for years and never forgive for stealing from them (hey the gold was only resting in my account).
This is a great little game. If you’ve come from conquest games with one for one battles the random tower can be a system shock. Personally I like it. It’s simple and final.


The one criticism I could level at the game is how little the board changes. Where you start is pretty much where you stop with some changes. It’s maybe more realistic than big sweeping battles and the game does only last two years.

Shogun has got a little depth and although there’s really only six turns and a max of 12 attacks from start to finish, you have a lot of tough decisions to make when you plan a turn.
I haven’t played Amerigo yet but the revisit to the battle tower has whet my appetite to play more of this sort of thing. Fun game well worth your time and I’ll be running it the next Knavecon for sure
Huzzah!

Vic

Knavecon 7

  
We have less than three months to the next Knavecon. I can feel the excitement building. We’re going to have a lot of fun I guarantee it 

For all the new people and I’ve been delighted to hear from so many new people over the last few months asking about the event and gaming in the region you’re probably wondering what Knavecon is all about….

Knavecon is Like a big games night in your house with hundreds of games to choose from and hundreds of people to play with. It’s relaxed it’s laid back and everyone there is there to game and have a great time. 

Everytime we run the event we have a bigger and bigger game library and all the latest games will be there to play and more importantly we know all the rules (ok the other knaves know the rules I have a general idea) 

There free coffee all day, game shops, donuts, and the best second hand game sales in the country. We run some events and competitions during the day. Group participation games, a kids corner for the younger gamers and the grand raffle and games auction.

New to gaming? Perfect, we will educate you Want to get a regular gaming group going? This is the place to do it. Got some game that you never get to play normally? This is the spot to bring it out, you’re among friends. Want to try before you buy a game? Chances are we have it, played it and have an opinion on it. 

Knavecon kicks off at 10am (join us for breakfast beforehand) and runs for a solid 18+ hours. Yes it’s a one day event but oh what a day!

30th April, tell your friends, tell everyone, your going gaming with the Knaves and things will never be the same again!

Huzzah!

Vic

The quest for fire

 
I see Hanabi every so often. A lot of times on for sale posts. It’s a bit like Tom Cruise a lot smaller in person. Hanabi is a coop game so feel free to glaze over and drop out. The theme (which is not rich) is preparing fireworks for an event. Maybe Knavecon 7. It translates to trying to assemble between all the players the best hand of consecutive cards in four suits from one to five but here’s the sizzle you don’t get to see your own hand it’s always turned away from you, which does take a bit of getting used to

  
You get to see everyone else’s hands but you obviously can’t tell them what they have. What they do have are cards numbers one to five of four different suits/colours. During your turn you can burn a time token (there’s about twenty of these) and reveal a clue to any other player. So I could tell another player “you’ve got three ones in your hand” or “those two cards are green” (you can point at the actual cards)

During your turn you can discard to gain another time token or you can play a card. Here you need to be careful as you need to build a sequence of cards so a one needs to be laid first by someone then a two in the same color (or a one in a different color to start another stack) get it wrong and you flip a fuse token. Flip four and its game over count your score. The game also ends when you’ve run out of cards to play. 
Once it’s over you count up the highest values of cards laid out and everyone pats the player to the left and congratulates themselves….

The game falls down on a number of points. It’s coop. Once it’s over it’s a group win. There’s no sense of achievement. It’s far to easy to give out more clues to other players about cards to play (you can’t help it). It’s not particularly exciting and it’s taxing. You can’t play it without concentrating fully. That said it’s a little different and fun but the coop with little payoff sucks. A traitor mechanic or a team v team would be far superior but as it stands I’m only so so about it. As ever try it at Knavecon and make up your own mind. Until then
Huzzah!
Vic 

Happy 7 – Kickstater

In a continuation of the “Why do we love games” articles I spoke to Patrick Siebert, someone pretty serious about his gaming and a regular on the board game group.  He co-hosts a real fun video blog on gaming called Just Got Played and is elbow deep in Siege of Verdan a new strategy game due to be released later this year.  I’ve been chatting to Patrick for some time now and despite being American he does have a decent sense of humour and obviously a good Irish first name so he’s not all bad.  Once the Teleport technology is in Beta we plan to get him to attend one of the Knavecon’s until then I asked him a few quick questions to see what he’s all about.  Best read with the correct accents.  Enjoy.

ggp

Patrick what’s your earliest memory of gaming.

How did it all start for you? I was the youngest of 4 kids and my brother was 7 years my elder.  My first memory was of a war game spread out all over our kitchen table. I want to say it was Richthofen’s War  , but I could easily be wrong about that I was five and instantly in love with the stories my brother spun about the game as I watched older kids struggle for victory.

What’s big in your gaming life at the moment?

Well Siege and Just Got Played of course, but other than my own stuff, I would say I am wrapped up in Pandemic Legacy like everyone else, and I have taken a shine to a game called Toast! and Operation Faust at the moment.

What is it about gaming that you love the most?

I love to sit down with people and truly interact with them, put my phone down , and give someone my attention even if it’s just for a little while. It helps, that with little exception, people in the tabletop community are usually very intelligent, and very supportive.  I think board gamers are some of the greatest people in the world.

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You’re big into your gaming. Want to let the nice people know about just got played and Siege ?

Yes, I host a game review channel with Brian Fiore called Just Got Played. We try to focus on unpublished and Kickstarter games.  The little guy is really fighting to get noticed in the game world right now, we feel it is important that they get free, fair and honest reviews no matter how small the project. So please watch Just Got Played;  you may get to see something you otherwise would have missed. We are 100% ourselves on the show and our humor can be a little…offensive, so enjoy that.

I have also created a board game that I will be bringing to Kickstarter on February 26, 2016, called Siege of Verdan.  I truly love this game and how it works, even if I hadn’t created it.  Each player starts the game with nothing more than a ruler (each with different individual abilities), a capital city, and a few resources from the state they occupy. They draw a hand of cards and spend resources to get explorers (move quickly and can traverse water), scouts (move quickly and have a little combat strength), Merchants (increase resources and allow trade between players), and diplomats (allow trade and enforce sanctions), military units that will wage war against your opponents, military units and capital city), spies and assassins that can eliminate individuals that oppose you – all while the Kings spoils track clicks down. This is just a quick “blurp” but the game tells an amazing story every time it’s played.  Just great fun.

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What’s your favorite style of game?

Wow, another tough one.  I like deep games that offer lots of player options.  It needs some luck to, not a lot, just enough to make things interesting.

What’s the secret to a good nights gaming?

Great relationships! If you love the people you are with you can have fun playing almost anything.  Free booze helps too.

What do you think is the next big thing in gaming?

I think we will see an increase in scenario/campaign based games, Time Stories, legacy style games, even Imperial Assault are already getting lots of attention and are doing well. I also think you are going to see a little uptick in slightly more complex party games, I predict more drunk people playing games!

What does 2016 hold in store for you?

I could go on forever, Siege of Verdan will be published, Just Got played will continue bringing you mildly humorous and very offensive reviews of great games.  We will be going to conventions like Dice Tower Con, Gen Con, and Prototype Con and doing interviews and meet more great people in the industry.  I will also be giving away my “designer” underpants (I have a pair of boxers shorts I had lots of game designers sign.)  So that will be given away in some charity someplace. I would love to get a campaign of Imperial Assault going. I also recently got a fortune cookie that said I will be drugged and left for dead on the side of the Road in Mexico, so I am really looking forward to that. What about you, what are you looking forward to?

 

Games wise, I’m looking forward to a stack of games as yet unplayed and the first Knavecon of the year.  That and wealth, happiness and Power.  

Thanks Mr P.  Talk to you soon

 

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