What say you fine people to a Bloodbowl 2 League, since we’re all going to rush out and buy it (PC)?
Might even televise a match on the big screen at the next Knavecon
Vic
Boardgames, Card Games, Gaming
Colt Express sounds like a cleaning product Barry Scott would be proud of. Don’t be fooled it’s not, it’s a “cowboy train robbery, program ’em up.”, quite a small genre all said.
This game has been on my radar for a while and I was eager to get my farm hand mitts on it…. it’s good, but it’s not exceptional.
With any game a good judge of it’s merits is the urge to play it again. I had no strong urge to replay Colt Express having played it once, which is a pity because it’s got a lot of good things in there.
The game itself sees up to six bandits trying to steal as much loot as possible from a very nicely realized 3D train. It’s absolutely not co-op.
The pieces are lovely. The game needs some assembly and fits together to form six snug carriages and a locomotive. The artwork is nice, not amazing but more than adequate if a little cartoony for my liking. The whole thing is sturdy and the assembled pieces fit neatly back in the box.
Gameplay see you draw a number of cards and program your bandit to perform tasks in a sequence, the length of which is visible for the current section of the trip. Each player takes it in turn to place an action so you can make out roughly what’s going to happen. Your bandit is programmed with between 3 and 5 actions in advance and then thus instructed, takes you literally and all hell breaks lose . Actions like, move from one carriage to another, pick up some loot on the floor, punch someone, shoot another player, move the lawman and so on are what it’s all about.
If you’ve ever played RoboRally you’ll know what to expect. Bandits get knocked out of the way and your original plans go awry. Better options open up through other’s unexpected interactions. It’s a bit like riding a horse where you’re partially in control.
What I do like is the actions something come with options. So a move for your bandit when it pops up allows you to choose which direction you move. Ditto shooting where you choose whom to shoot unlike RoboRallys strict wind up, sit back and watch it helplessly unfold style.
It’s fun, it’s pretty quick and it’s easy to learn. What I don’t like about it are two things. One. It’s a bit random, which is fair enough and two it’s a bit mild. When you shoot someone you don’t really do that much damage to them, you just dilute their deck with bullets making their next turn a bit more difficult. There’s no real sense of screwing over the other players which for me is key. (Maybe that says more about me than the game).
This is a excellent kids game. I’m fond of kids games as a lot of them (like Ribbit) work really well as an adult game too. For me I found this game was lacking something, I couldn’t say what and I think it was as good as it could be, just not good enough to demand regular play. It’s a funny beast insofar as it’s neither a filler game and yet it’s too short to be a main course.
Good enough but not exceptional I reckon.
Yehar!
Vic
We love games, that’s why you’re reading this, you wouldn’t take part if you weren’t enjoying yourself and consistently games make people happy. Now as you and I probably know it’s much more than just games. So what is it that floats peoples boats? In what will be a series arc for several posts, I’m going to talk to a number of people (who know stuff) about what really beeps their jeep about gaming.
So with no further adieu I’m going to hand you over to our first expert a buddy of mine, Darren Quinn. Mental Health Professional and above all, avid gamer…
“Do what you love, more often. It’s good for your mental health!”
The following is based on my experience both as an amateur boardgamer & a mental health professional.
I work as a counsellor and noticed that a question I often ask is “What makes you happy??”. I was thinking this week “Darren, What makes you happy & how can it affect mental health??” The first part was easy – “Board Games”. The second part though took a little more thought and research.
So I thought and researched and this is what I came up with.
Face-face real contact: How nice it is that in this day & age of Selfies, Snapchat & FaceTube that I can sit down in a comfortable, warm space with people and spend a number of hours engaging with something that we all seriously enjoy. Rather this than sitting at home alone, isolating oneself, which is a major factor in depression. The importance of real communication and genuine connection cannot be understated when it comes to one’s mental health.
Reduced risk of mental health issues: Keeping your mind engaged, which you are more likely to do if you enjoy yourself, is a major factor in reducing the risk of cognitive decline (including Alzheimer’s and dementia). The more you engage in such activities the stronger your brain becomes in fighting the risk of such decline. The brain is like a muscle, the more you work it the stronger it gets.
Stress reduction: The recent spike in interest (and sales) of Adult Colouring Books in this country is generally attributed to the mindful nature of spending time focusing on an activity for a period of time (i.e. getting away from the phone/laptop/tablet). I’m confident that this sense of spending a period of time focusing, forgetting my troubles as it were, when playing games is a huge contributor to the reduction of stress and anxiety in my life. Now, I just need to figure out how to achieve the necessary number of points for victory with just 2 sheep, 3 cattle with 2 turns to go. Also worth mentioning is the correlation between stress reduction and body relaxation, which lowers blood pressure. As a person with a history of high blood pressure in my family, I am fully aware that high blood pressure is associated with greater risk of artery damage, heart disease and stroke.
Goal achieving: A number of people I encounter have issues with achieving goals. Setting goals and figuring out how best to achieve them is common among most games (e.g. Get the most points by focus on production & shipping of corn). The more one does this in gaming, the better they become at it. Practice makes perfect right? Cognitively speaking if a person believes they can achieve any goal then they can achieve goals. So if I have achieved a goal in a board game, why not one in life. I truly believe that board gaming increases one’s ability to set and achieve goals, an invaluable life skill.
Problem solving: Gaming helps us in exercising essential cognitive skills, such as problem solving. Many of the most popular games out there are puzzles (e.g. Pandemic, Five Tribes). In essence a puzzle is an exercise in problem solving. Again it is my belief that the more problem solving engaged with in gaming, increases my ability to problem solve.
Child Development: A friends’ child was recently asked by an Occupational Therapist to play a game called Rush Hour. This game comes with a board, cars and a number of cards which simulates a traffic jam. The player needs to figure out how an ice-cream truck gets out of each traffic jam. Essentially this involves the player moving the various cars around the 3-D board so that the ice-cream truck can escape. From this I can see how board games can be helpful in occupational therapy. I know they certainly helped this little boy, increasing his co-ordination, spatial awareness and motor development. Now he’s moved onto Rampage and is having great fun flicking monsters around.
Feeling Good: Simply put, the benefit of laughter, togetherness & banter. A player constantly messing up a rule, a bragging player who thinks they’ve won coming unstuck, just simple funny moments that happen during the game and things people say playing them. Laughter increases endorphins (the chemical in the body related to our level of happiness) which makes us feel good. This sense of feeling good fosters an atmosphere of trust, fun and togetherness, which in turn leads to better self-esteem and self-value.
The shops again.
It’s not a Knavecon without The Gathering. The guys from the gathering will be joining us once again for another epic day of gaming. Hosts of the revered Conclave convention, Master of Magic and Purveyors of all things gaming, the lads will be there front and centre on the day. (Do Not Going drinking with them)
Huzzah!
Vic
Adding Elysium to the Grand Raffle. Prize chest is now worth around €160 or so. Roll up Roll up!
Oh and a super suggestion from a keen gamer. Each person drawn out of the hat will get a choice of which prize they take from the fund.
Get your order in now, PM me on Facebook and take advantage of the double ticket offer open until Friday.
Huzzah!
Vic
Remember those cheesy films where two guys would be tied together by the arm and knife fight ? That’s Hive. Just swap moody heroes for insects
Hive is a two player game that’s cheap, portable, quick and easy to learn. Have I mentioned it’s portable?
It’s a neat little gateway game and lends itself to playing in a restricted area like a train, pub, iso cube. Actually the last one won’t work its strictly two player.
Each player starts with a dozen or so hexagonal tiles with a variety of bug types on the face of each. The key one is the Queen whom you have to stop your opponent surrounding on six sides whilst simultaneously trying to do the same to your opponent’s.
It can be surprisingly strategic. You need to think several steps ahead. It’s a bit like chess. Well it’s more like a mid game of chess where you’re down to the last dozen pieces or so. It’s also a lot of fun
Just like chess or the Pope the various bugs move in mysterious ways. Queens can move one “space” around the edge of the tangle of pieces. Grass hoppers jump over pieces in straight lines, ants can zip to any spot around the edge. For me the beetles are kings. Like slow moving suma characters from any fight games these dudes lumber in on top of other pieces and choke hold the queen so lesser bugs can pile in.
The game itself is a work of art. It comes in a variety of materials. Wood and well hard plastic or carbon which is made of hard plastic. So two materials really. There’s a lovely solid feel to the pieces like good poker chips. The game play is fairly fast, depending on your opponent and yourself I suppose. It’s got a little bit of variety and it does have a second and maybe third game feel to it.
There are a couple of expansions for it. None of which I’ve played so I can’t comment on them and there’s a decent app version which despite being pretty slick just doesn’t have the same feel as playing with the physical chips.
It’s a fine bridge between checkers and chess in terms of complexity and it’s certainly kid friendly.
A classic two player everyone should have. Huzzah!
Vic