More mod it Monday

mod

Cash and Guns is a pure party game. It was out of print for a long time and the new version is a fine game. However we can make it better…

The original version had the option of an undercover cop and THIS turns the game from a throw away filler to something much more solid by adding a traitor element. Traitors are Such fun in games.

Here’s what you’ll need. A deck of cards or tokens for recording shame and eight cards with “call made” written on one side and eight more cards with the word COP written on one…. I’ll wait while you get that together

Before the game begins secretly deal out the cards so one player is secretly picked as the COP. Everyone checks whom they are discretely. Everyone else are normal mobsters

Mobsters play the game as normal. The cop has a harder but more fun task. They have to Telephone the FBI three times and survive until the end of the game

There’s an extra mechanic for everyone. Shame. Anyone who ducks their character in a shootout gets a shame token. Each of these are worth -5000$ at the end of the game

reservoir-dogs-mexican-standoff

The game clips on as normal. Once loot has been split up an extra phase takes place. The phone call

Starting with the godfather they pick up the call made card with the blank side face up and place it under the table hidden from everyone. Now IF you’re the cop you have the option of flipping it over secretly before you hand it to the next player under the table who was also standing at the loot share. The card will work its way around and the last player will stick it up on the table showing the call happened or it didn’t

Repeat this exercise for each round. If at the end the cop survives and three calls are made they win otherwise it’s back to first principle and the mobster with the most money wins.

There’s one extra rule which is, the cop cannot have more than one shame token in their possession AFTER the first call was made. So they have to sweat it out til the end

Go on try it. It’s how were going to roll at Knavecon. We had a lash of this last Thur and it really makes the game so much better.

Huzzah!

Vic

** Email Scanned by Elive’s Virus Scanning Service – http://www.elive.net **

Hyper Active

hyper

Hyperborea is something new to me and maybe you too. It’s a “bag em up” conquest game with a bit of worker placement thrown in for good measure.

The game sees you and up to five chums squaring off on a smallish random hex map trying to get the highest score by a number of routes.

You start on your home city with three dudes and three cubes of six possible colors drawn from your opaque bag.

Now it’s up to you to shape your destiny by allocating the cubes to a variety of actions each costing particular colors. The actions range from movement to attacking, building temporary defenses, point scoring , increasing your supply of cubes or teching up to open up more actions for your cubes to power.

IMG_3495

It takes a little bit to get your head around and you’ll see mechanics similar to Lords of Waterdeep, Dominion and a number of other games in there which help you along. A few turns in it will all make sense. Even the icons which are plentiful are all very logical.

The game is map based but it’s not really an area control game. Not in the usual sense. There are a limited amount of ruins which yield one shot resource tokens and cities which offer free operations like move a unit or advance a tech. The further inland you venture the better the options but the more exposed your dudes are to attack. It’s a bit king of the hill right in the centre with the best operations available to your brave minions.

IMG_3496

This is a very interesting game. You’ll spend your first few games (I reckon) figuring out optimum moves with the other players constantly drizzling on your parade. They don’t rain accept with deliberate malice (game two onwards).

There’s also a stack of ways to earn points in the game all valid.  Taking victory tokens, killing neutrals (ghosts), killing enemies, researching Technologies and so on.

A cool feature which I applaud is the ability to set a short, medium or long game.  There are three conditions that end the game (getting 6 tech cards, getting all your men on the board, exhausting the point token pool). A  short game is when any one of these is met.  Medium you have to complete two and Long sees you reaching for all three end game goals.

Just like Eclipse players can be Johnny generic or pick a specific race with some special traits.  Haven’t tried this yet.  I will.

IMG_3497

Presentation wise its shiny. Good solid pieces. Lovely artwork. Nice platicky pieces, each a different shape and colour per player. I picked it up second hand but unplayed for a great price and i’m glad I did. This is a neat game. It needs more replays and with different numbers of people but I’m eager for more. Always a good sign

Huzzah

Vic.

Live and Let Die

woll

I spoke above Village a few months back. An unexpectedly good worker placement game. For some reason the artwork on the box led me to believe it was an also ran formulaic twee game. I was happily incorrect

Village is a vicious worker placement generation game with no cuddly toy and no didn’t he do well. In village you have to carve out a legacy that outclasses everyone else. It’s not twee it’s not coop and it’s not team building

IMG_3233

The inn expansion adds some extra options to the game. Five players, two new locations, one of which has a lot of sub options open to it and beer. Lots and lots of beer

One of the new locations is the brewery. It’s simple. Use it and you get a new resource, namely beer. The inn on the other hand is a den of scum and villainy (we’ll sort of). Sitting in the pub are a number of upstanding citizens that can grant you a boon or a bonus if you ply them with the aforementioned beer. The priest for example can rig new monk appointments. The bard can remember one of your relatives in song thus giving them an extra exclusive spot in the book of remembrance. There’s a total of thirty of these rascals so there’s a bit of variety in each game. The inn is a fur lined mousetrap. (As admiral Ackbar would say) you need to send in one of your dudes to curry favor with the patrons but only a wedding will get them back out and crucially if you die in a pub no one will remember you. (I can only assume you get stepped over or become furniture when you’ve drunk your last)

IMG_3235

Even with all these extra options open to you the game still doesn’t feel overly complex even for beginners. Well second game beginners maybe.

I had a lot of fun with this. I would have won it had it not been for one of my less civic minded chums who got to the priest and rigged the elections. I wasn’t happy… that said I still had a great experience with this game and I’m eager for more. Again if a regular in the group didn’t have this I’d be off to buy it and the expansion in quick succession

Great game. Great expansion

Huzzah!

Vic

The Grand Raffle Part 6

Junior-30s-4

Now adding Kiddies version of 30 seconds to the Prize pile.  Bringing the prize fund up to approximately €230

Roll up, Roll up! Still time to avail of double tickets until Friday night

Huzzah!

Vic

The Grand Raffle Part 5

30 seconds

Now adding growed up version of 30 seconds to the Prize pile.  Bringing the prize fund up to approximately €205

Roll up, Roll up! Still time to avail of double tickets until Friday night

Huzzah!

Vic

Blog at WordPress.com.

Up ↑