Looks Dangerous… you go first

gameover

You know where you stand with a heavy weapon. Usually out in the open with a manic grin on your face, Spent bullet casings cascading in slow motion while your gun kicks and howls like a banshee.  Enemies running in front of you and tripping the dance macabre.  I played the Heavy weapons guy again, we may be slow but we deliver.

I played Level 7 Omega Protocol for the second time last Thur. It’s s fun Heroquest/Descent type game with one group of players squaring off against one evil overlord (unusually not me this time). The setting is an xcom / futuristic swat versus an alien experiment out of control sort of thing. Perfect. I’m all in

omega1

Players can choose from a variety of trooper types.

The game plays out as you would expect with the evil player laying traps in various rooms and making it downright awkward for you to complete your mission.  By you I mean your team. Don’t worry it’s semi co-operative, but it’s no sesame street.  A number of times we we’re reminded that only half the team have to survive to win.

The missions are fairly standard stuff and advance the story arc. In this case it was get in. Rescue a scientist and get out with him alive. For a clever bunch those scientist are constantly getting themselves in trouble.

omega2

Now what makes omega different is the use of adrenaline. Adrenaline points are action points. Move a dude it takes adrenaline points. Fire. Open a door. Activate something and so on all take adrenaline points and each of your dudes have a limit of how many they can use per turn depending on their stance.

Stances are picked at the start of a round so it might be cautious advance, normal move or iggy pop it. These stances vary from character type to character type so there’s a nice bit of variety in there.  Snipers get to lay prone but are more open to attack.  Heavy weapons dudes get to plant their feet and let rip with extra firepower.

At the start each character gets a certain amount of build points to buy extra war gear. Cue military music as you snap on grenade launchers and better armor.  Certain types have access to different equipment.  This is pure video game stuff.

All set to go you kick open the door and stomp into the first area saying things like “this looks easy” and “reckon we have this beat”. Now. That’s a mistake. You don’t and in the case of last Thur all five of us armed to the proverbials didn’t do it. We got close, but no cigar.

In our defense we were acting the maggot and not really listening to our commander during the briefing concentrating more on quoting lines from Aliens and generally looking out for ourselves. More Medipacs and not saying things like “they can’t harm me over here” would have helped too.

So about three thirds of the game in we were in some real pretty shit now and it was game over man

 

It didn’t matter we had a lot of fun

omega3

The game takes a bit of setting up not as much as say Mansions of Madness but while the evil overlord setsup the scenario our crack team had time to enjoy a swift game of Age of War

The adrenaline mechanic is clever.  every point used by the “goodies”  at the end of the turn gets handed over to the evil overlord and they get to spend it on various actions that will ruin your day. Activate clones. Summon more. Commission a new bad guy logo that sort of thing.

This mechanic allows the game to scale nicely with however many good guys are on the mission. Furthermore the actions open to the bad guy (Bg) vary from scenario to scenario.

It’s a neat game. The whole dungeon bashing game has been done time and time again but this is different enough to be worth a look

The only reservation I’d have is I’ve become spoiled by the build quality of fantasy flight games and this isn’t a FF game. The models are fine but not Descent good. The board is good but it’s not as good as say Space Hulk. It’s also a little pricey but it’s suitably different to be exotic.

Definitely worth a try and I was so taken by the last game I offered to paint some of the models.

Definitely up for another game so all good

Huzzah!

Vic

 

omega4

Here comes the two stopper

race

Racing games are always fun. Well pretty much always. I like a good racing game I do. I rarely win a racing game but then again I rarely win lots of games

We played an old classic at Gael con. The original Formula De. Every time I play this game there’s a shout of “we’ll only do one lap”, this was no different.

There’s a real charm to Formula De. It’s simple, it’s German. I’m not sure how well it simulates a formula one race and I’ve never played the advanced rules but I’ve always enjoyed myself with it

It’s best played with six or more (as long as you don’t have slow players) and if you have time do play the full two laps. It’s a much more tactical game and doing a pit stop is pretty much essential.   If you have five or fewer players take two cars each and it’s dynamite.

The game is essentially about getting your gears right. There we six dice from a lowly two sides to the mighty footballesque one that sports over twenty plus sides.

The trick is the higher dice have a Range of numbers. So for example fourth gear goes from 8 to 16. Fifth goes from 14 to 20 and so on so your guaranteed to be in a particular range of numbers when you roll it.

The track is laid out as a long grid and you move your car the number of squares indicated on the dice roll. So far so simple. To make it more interesting the track has a number of corners with a clump of squares you have to stop in as you pass through so it’s a gamble. Do I drop a gear and for sure make it into this corner or do I roar ahead and hope I get the dice roll I’m after? A limited amount of Brakes and Tyre points allow you to adjust the dice roll but mess up too much and you’ll spin out and have to restart in first gear.

So it’s a push your luck game and if you take It nice and handy you will make it very neatly around the track. Of course since everyone else is breathing down your neck it becomes just like real racing a white knuckle ride.

It’s a fun game, not to be taken too seriously and there is a reasonable chunk of random in there.

There’s a newer version of the game out since the one we played and it does play a bit different.  I only played that one once so I couldn’t gauge  if it was better or worse, my feeling was worse but it needs a replay.

There’s a number of race games out there but this one really is a classic and well worth a spin.  It comes with two tracks but there’s a bunch of add ons for it and a big set of both official and unofficial rules for Grand Prix season, weather, car design and so on.

Certainly worth considering as it’s suitably different.

Huzzah!

 

Vic

 

pix

I don’t think anyone expected THAT

say

“What’s the last thing you’d like to see on a restaurant menu?”

Depending on your gaming group this could be quite the range.

When one of the lads whipped out say anything I was quite dubious. It looks like a cheap knock off charades game you’d pick up in TK Maxx but I was more than pleasantly surprised and wound up ordering a copy soon after

It’s a game not a million miles from cards against humanity. If you haven’t played that I heartily recommend you do. Top tip. Maybe don’t include your mother in law in the game as I did last xmas .

The idea is very simple. One player draws a question card and reads one of the six questions aloud. “What’s your favourite hobby” for example. I just made that one up btw. My copy of the game hasn’t arrived yet.

Everyone then on their shiny answer “slates” write their answer in felt tip pen and they’re all revealed at the same time.

The inquisitor secretly picks their favourite answer (each slate is a different colour) and everyone bids their two coins on what they think the answer most likely to be picked will be.

The picked answer is revealed and people score points for picking the right one and the inquisitor gets a portion of the matching picks from people.

It’s simple and it’s gets around the classic problem of that may be the best answer but I’m not saying so because he’s winning

How’s it play? Wonderfully. For several legal reasons I cannot even hint at some of the answers people wrote down at our gaming session. Cards against humanity was mild compared to this. Yes even that card with the… Yeah that one

Super game. Super simple. Scales well with age and gutter mind levels

Highly recommend this as the game of choice for Xmas. I mean it’s that or Monopoly really so easy choice

Huzzah

Vic


** Email Scanned by Elive’s Virus Scanning Service – http://www.elive.net **

Much More Dishonour

sepk

I’m big enough to admit that occasionally I get the odd rule wrong (waits for shocked muttering to stop) when playing a new game. Occasionally.

When a game has a about five rules and you’ve missed about four of them that’s gross negligence. In the case of Art of War these proper rules make an OK game into a very nice game indeed.

On the plus side when you get a rule wrong and then correct it you get value for money because you’ve gotten to play two different games! So… I’ll leave it there *cough*….

Age of War. Great game. Read the rules. Stay in school

Huzzah!

Vic

Much Dishonour

HARA-KIRI -Death of a Samurai

The first thing that strikes you about age of war is the size of the box. It’s small. Not micro small bit smaller than your thought when you ordered it.

It contains a simple set of rules (check), seven dice (check) and a dozen or so cards. That’s fine. I’ve worked with less and had lots of fun so let’s jump in with no pre conceived notions.

The game is all about capturing fortresses belonging to various sizes clans. Well let’s be honest (ha) this game is about scoring more points than your opponent. You just happen to do it this time via this dice based fortress capturing mechanism.

KN24-layout

Each turn a player takes all of the dice and rolls them. It turns up a collection of archers. Horsemen. Spears, horsemen and Dyamos (best spoken with a Japanese warlord voice). Having done this you look at all of the fortress cards in the centre and nail your colours to the mast and declare your affection for assaulting one of them. Once picked it’s no takey backey. Each castle has an entry fee of a certain mix of the aforementioned dice faces. It may be that you have the right ones off the bat or you may decide to reroll in which case (and here’s the rub) you remove one dice from your pile and reroll the ones you want to.

So you may you may not liberate a castle in your turn and add to your collection. Each of the castles is worth a certain amount of points and a complete set in one colour (a clan) is worth a little more.

So far so solitaire. In addition to being able to assault the centre properties you can also attack ones that belong to other players If you have an extra dayano to spare.

So it’s an exercise in naval gazing and dice rolling. Did I mention Reiner kniza designed it.

It’s fine. The few times I played it went on and on and on but I think that was more because we played it with three players. Bump up the players and it trots along.  It’ll happily seat six

It’s a simple solid filler game with the right amount of players. It only a tenner or so. So if your looking for a filler you could do a lot worse (masquerade for example)

Now excuse please much dishonor if I don’t play again

Huzzah!

Vic

Over by xmas – Diplomacy Turn 2

Some surprise moves right there, shocked stunned, on the plus side no-one lost anything

turn2w

 

Austria: Supp 5 Unit 3 Build 2
England: Supp 3 Unit 3 Build 0
France: Supp 5 Unit 3 Build 2
Germany: Supp 3 Unit 3 Build 0
Italy: Supp 5 Unit 3 Build 2
Russia: Supp 6 Unit 4 Build 2
Turkey: Supp 4 Unit 3 Build 1

turn2winterbuild

Create a free website or blog at WordPress.com.

Up ↑