Aimin to Misbehave


I like Firefly. I’m sorry it was cancelled. It’s a great series. Granted I wasn’t sure about it at first but it grew on me very quickly and like pretty much everyone in the verse I knew it to be a classic.

Gale Force Nine make good games. The other thing Gale Force Nine makes is good expansions. Firefly is a big solid game that captures some of the spirit of the TV series. You tool up your ship with crew and gear and blast around the map completing missions whilst avoiding the Alliance and the Reavers.


The problem with the base game is like a good trailer for a bad movie that’s all you get. You zip around completing missions. The fact that other players are having this experience along side you is neither here nor there. Apart from maybe moving the reavers or Feds like mobile speedbumps you don’t really interact with other players. In fact (and you might consider this a plus) you don’t even have to make eye contact with the other players.


This is not by any means a bad game. It’s solid. Its thematic, It’s fun but for me the lack of interaction leaves me cold. From various sources I’ve heard you really need the Pirates and Bounty Hunters expansion  before it becomes interactive but for me an expansion shouldn’t be essential.


I’m going to play it again and I hope I’m missing something. For a game this big (and boy does it take up a lot of space) it’s missing in its base form the most important element of any game. The ability to point at your gaming buddies and shout “Ha!” as you get one up on them.

Let’s try it again before I pass judgement



Published by MrTimewalk

Gamer, Programmer, All around Bad Guy

2 thoughts on “Aimin to Misbehave

  1. Vic, you also need Blue Sun. I actually enjoyed the base game, and there are possibilities for screwage using the Reavers as a blocker. It’s Blue Sun that really makes that into a full-blown mechanic, with the addition of two more Reavers. Pirates and Bounty Hunters is a good expansion, but it makes the game very mean. It swings too far from the base game’s ‘peaceful’ trading into full-on ‘gotcha’. Blue Sun balances it out really well. Normally, I’d agree with you that a game in a box ought to be complete, but actually encountering the expansions as they have come out has made the game feel like it’s broadening without overwhelming you with it all in one go. It’s a pretty regular game on the SDBG tables. Of course, half the craic is the one-liners and all-round bonhommie. The game has a great ‘fun’ quality to it, although it also suffers from the dreaded ‘guy who gets totally screwed by the game and spends the hours getting more and more depressed’ effect. That said, it can swing around from defeat to victory. It’s classic Ameritrash, really – thematically rich, shiny, and more random than strategic, but there’s enough going on to definitely make it worth expanding and going back to. Come up to the Big Smoke some time and we’ll show you…

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