Be my Guest

As a follow on to an earlier post I’m delighted to have my first guest writer here today.  Harvey O’Brien. A lot of you will know him already, especially if you game in Dublin.  He runs with the South Dublin Gamers and UCDGamesoc.  I had the pleasure of gaming with him a few years back in his house with some of his gaming group (a great bunch of lads) and got to play a couple of games I’d never tried before.  Harvey is a real gentleman and I’m looking forward to saying hi ho at Gaelcon and getting in my gaming revenge early :).  Anyhoe, here what he has to say about a game I never really got my head around….

 

lrds

I love this game…

Dungeon Lords
Designed by Vlaada Chvatil
Publisher: Czech Games Edition
Review by Harvey O’Brien, South Dublin Boardgamers and UCDGamesoc

Top of the BGG hotness when it broke at Essen in 2009, Dungeon Lords is Vlaada Chvatil’s fiendishly fun adaptation of the old PC game Dungeon Keeper, in which you play an evil Overlord working hard to keep your traps clean and deadly, your monsters fed and happy, and your minions in good standing while the Ministry of Dungeons looks constantly over your shoulder making sure you cover your expenses. All would be fine except for the annual invasion by pesky human adventurers, drunk on tales of your fabulous wealth (greatly exaggerated) and heinous evil (it’s all a question of perspective, isn’t it?), not to mention whatever noxious concoctions the local barman was serving them as he filled their heads with this nonsense. Worse; there are a couple of burly paladins wandering around that have also begun to hear stories, and might, just might, join the party. It’s up to you to build a better dungeon to defeat the capture the heroes. Of course then there are other Dungeon Lords doing the same thing, and there’s only so many resources to go around. How will your dungeon hold up? Will your monsters stay loyal, or stomp off across the countryside complaining about your management style to anyone they don’t eat?

This last line comes from the rulebook, which is peppered with Chvatil’s goofy sense of humour, and pretty much sums up what’s on offer in Dungeon Lords. It’s a difficult euro-style worker placement game in which you have a limited number of actions per turn and an awful lot of things that need to get done. The game is totally fair, but extremely difficult: you’re not surprised by what’s going to happen because you can see well in advance what’s coming (which heroes are coming to pillage your home, what expenses you’re going to have to cover), but that doesn’t make it easier to get things right. Timing is everything, and every choice matters. Though other players aren’t directly messing with you, if you don’t watch what they’re doing, you’ll end up in very big trouble. A couple of wrong decisions and you’ll be looking at the business end of a serious trouncing. But get it right and you have that extraordinary buzz that comes from knowing you’ve got this down.

Dungeon Lords is a brain burner, and intimidating at first. It’s like a puzzle in many ways, as you try to match your monsters, traps, and tactics to the particular party of adventurers hitting you. Mages cast spells (which you can inspect if you take the appropriate action), Priests heal (but only when you attack with monsters, not traps), Thieves disarm traps (and block damage), and Warriors are just tough and lead the party (tanking particularly when thieves and healers help them out). Paladins do everything all at once. Different monsters have different skills, different kinds of traps work well against different classes. Everything has a cost, in food, gold, or ‘evil’. The more ‘evil’ you are, the more interest you attract from the toughest heroes, and there’s endgame rewards for everything you do well, including becoming Lord of Dark Deeds (evil). There is, as the rules say, no Lord of Sucking Up to the Villagers.

This is a hugely entertaining game that is brilliantly themed in spite of being built on a very smooth euro-game engine. Every choice you make is explained in thematic terms (check out the narrative around how you get food from the village), and you feel a sense of ownership of your tunnels, rooms, monsters, minions, and imps as you build your dungeon. It’s a euro, but it generates a great sense of story, and you’re completely at the centre of it. Every decision counts, and you know when things go wrong, you were maddeningly close to being right. The art by David Cochard is great, and the whole thing has a light, humorous feel that contrasts with the razor sharp gameplay rewards your concentration with a sense of fun. It’s best with four players, which is the max, though it scales rather cleverly for three and two players as well. An expansion adding a fourth ‘season’ to the dungeon year was released, as well as a follow up companion game Dungeon Petz. Recently the card game Boss Monster has taken the core experience and transferred it both to the design of 8-bit computer gaming and to card laying, but Dungeon Lords is a masterpiece of contemporary board game design that stands alone and has proved a reliable favourite in our group for five years now. I lose a lot, but I love it.

 

OLD School

saving

I remember discovering Risk when I was a strip of a lad. I was hooked. It was exotic and fun. There wasn’t a whole lot of non mainstream games out there and there was no Internet, so this was like a glass of iced water to a man in hell

Some years later I was in the UK working for a brief spell (and bored so very very bored) and whilst visiting a buddy and his then girlfriend in London (strictly a non gamer) he asked me “oh what’s that you’ve got in the bag?” before telling me of the pubs and clubs we would be frequenting that night shortly after dinner.  Still curious about the game of risk sticking out of the bag he asked to have a quick look at it….

We never got to the pub. Somehow a game of risk started and a few others joined in. At four am I had to politely decline the third game and get some sleep. They were hooked, four total non gamers.

Fast forward a few years and I’m visiting the self same friend and his now wife for dinner in their house. On arrival they point proudly to their well worn copy of Risk. There’s more to this story but it would take a full post and I digress.

Make no mistake Risk and it’s ilk are great gateway games. You quickly move on from it to better things but you’ll always remember your first game of Risk. More so if and lets be honest more likely When you get double crossed

A similar game has sat on my shelves for a long de long time now…ATTACK! This Thur I think it’s about time we went old school, dusted it off and let slip the dogs of war

Huzzah!

Vic

I don’t like the look of yours

ttowel

I tapped Jane Fonda, my opponent tapped mother Theresa. To each their own…

KGB v CIA Is a fairly simple two player game where opponents duke it out for world dominace (what else is there?) in the cold war era.

The game comes in a small box and consists of a stack of

BOOM!

Objective cards (worth points)

BOOM!
Groups (various groups you deploy to exert influence on the objective and hopefully claim it all with abilities and variable influence points)

BOOM!
Agents (your operatives who have special abilities)

The game is split into rounds where an objective is revealed showing a place and how many groups can operate in that theater along with the “ah now stop lads you’re taking the piss” level of influence that can be exerted before the region rebels and hands the win to the other player. Often a region will have a global affect as well that affects the round so every time you play its nicely different.

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each player picks an agent to do their dirty work for that round and you take it in turn to draw and place groups from a face down stack up to the max that can be shoehorned into that objective. It’s awfully like blackjack where you want to get close to the max level of influence for that region but not go bust. Go bust and your opponent wins. Unlike black jack however you have a lot more control of the cards once picked and it’s quite possible to recover from a losing position

The cards you play in addition to exerting influence each have a special once off tap ability like remove or steal an enemy card. Tap any card and so on

It’s quite the little plate spinning exercise trying not to bust, keeping under the pop limit, trying to mess up your opponents play and planning which agent to employ in the next round not to mention drinking coffee and sledging your opponent “PAH! Call THAT an army I’ll show YOU an army”

Each round of the game yields roughly 5 – 15 points and first to 100 wins it.

You won’t go through the whole deck in a given game and I’m always a fan of this sort of thing when it comes to replays

I like this game. It clever it’s snappy and as two players games go it’s one of the better ones. Now it’s not twilight struggle it’s not even twilight lite it’s a different animal altogether and to a certain extent the setting has been tacked on. It is a solid game . It’s very tasty. Earning points is s struggle and anyone can be a winner in any given round. In fact losing a round convincingly is a valid tactic too when assassins are used.

For what you get its a great value game. Shop around and you’ll pick it up for a tenner

If you’re looking for a good two player game that will play out in under an hour has pictures of both mother Teresa AND Jane Fonda this is definitely the one to go for

Huzzah!

Vic

barb

Something Evil This Way Comes

ghost

In the run up to Knavecon V I’m going to be calling on a variety of gamers (some of them literate) to do a weekly  “I like this game” short review of a game they really like or just a rant about something, either’s good.  Probably.

Watch this space…

Knavecon on Tour – Gaelcon 2014

road

After a long absence I’m going to actually make it to Gaelcon this year

Just like confession I couldn’t tell you the last time I was there, certainly a number of years. I seem to recall a pub quiz, some extended refreshment and a fruitless quest for fried food. It was all black and white and there may have been pirates.

I’m looking forward to meeting in Person some of the people whom I’ve only chatted to online and catching up with a few I haven’t gamed with in way too long.

If you are attending make sure to make yourself known and join me for a game or two.

SO…  Who’s game?

Huzzah!

Vic

No Love Lost

bunny

Love letter is a bit of a misnomer, there’s no letter and there’s surely no love when you play this game. I love simple, clever games and Love Letter is certainly one of these. It has sixteen cards and it still manages to deliver like a boss

It’s best played with three to four players (the max) and it plays out in say twenty minutes or so. The first few games take a bit of getting your head around and being told repeatidly draw one, play one eventually gets through your skull.

You start the game with one of seven possible card types some of which have multiples. They are the usual motley crew of medieval archetypes, Priest, Princess, Duchess, King, Guard and so on. Each of them have a special power and each of them can dampen either you or your opponents ardour.

The idea is you need to end the round with a card higher ranked than your opponents or knock them all out of the round before the cards run out.

love

This can be achieved in a number of ways, the easiest being naming what card an opponent has by playing a guard (yes sometimes it’s pure guess). Forcing them to discard a particular card, punching them in the throat (not sure this is an official rule), Challenging them to have a higher card than you with the Duke. Other cards allow you to swap hands or view another player’s cards. It’s very much Rock, Paper, Scissors, Lizard, Spock and it works very well indeed. It is if you will perfectly formed.

The game is purely reactionary, you have to think on your feet (even when you’re sitting down) and there’s always a way to win. This sounds like a wine buff (there’s hints of blackberry) but there are hints of other games in here but none of them are overpowering nor is the game too similar to anything else. It very much stands on its own.

I’m always amazed how music works, a half dozen notes into a tune you have something unique, the same is true of love letter. It’s unique, it’s fun and it’s criminally cheap. You can pick it up for less than ten euro and you will play it again and again. Of all the essential games to have in your collection, THIS is top of the list

Go now and pick up a copy and if I’m wrong you can punch me in the throat at the next Knavecon

Huzzah!

Vic

warm

Hat trick of hate

Up Pompeii 1

I’m reliably informed (if you’re someone who trusts gamers) that it wasn’t the lava or indeed the ash that killed the population of Pompeii it was the pyroclastic surges.

Well that’s all well and grand but lava is the staple of so many adventure stories and when we played on Thur it was lava and to be even more accurate ME that killing the good people of Pompeii left and right.

The downfall of Pompeii. The game is medium length under an hour will see you good. We played it three time last week. THREE TIMES. that should tell you alone how good this game is. A few of the guys at knavecon IV had played it stupid and had recommend to me. They weren’t wrong

The game is very simple. Each turn you add one of your meeples to a building based on the cards in your hand. Each building can fit a limited amount of meeples and placing one in an occupied building lets you place additional meeples elsewhere via the relative rule

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So the first half of the game you’re loading your guys (as many as possible) into building, preferably ones close to an exit because all hell is going to break loose come act two. During the first phase there’s cock blockery aplenty with players jockeying for the best spots like Guerrers trying to get up on a phone box during a parade. Omen cards allow you to (with great pleasure) take an enemy meeple and chuck them into the volcano freeing up some choice real estate but in no way appeasing the angry gods.

Then suddenly it’s fire and brimstone ,nikes on and to hell with making an orderly exit.

Once the second eruption card is pulled its lava from there on out. Players add an extra all devourer lava tile onto the already bubbling mass that’s rising up from six points within the city. So every turn a player gets to steer the avalanche hopefully onto enemy meeples and iggy pops two of his dudes to the nearest exit (the so long suckers salute is taken for granted)

Once everyone has exited Hanoi or at least got as many out as they could it’s all over and it’s most survivors that carry the day

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This is superb. Absolutely fantastic game. I wholeheartedly recommend it. Works great with kids too. Despite what seems like a very simple game there is depth here. Each time we played it we found a bit more

Get this game. It’s cheap. If I was to fault it the build quality could be better and I already see a bit of wear and tear after three games but I can forgive

Going to play this again real soon

Huzzah

Vic

El loco loco loco loco Diablo

diablo

Castle of the devil is a game I’ve been after for a while. It’s gotten mixed reviews and a lot of reviewers have said that the resistance is superior. That’s fine. Being not quite as good as the resistance is still pretty good and opinions are like just that.

The first thing that struck me about the game is the size. It’s tiny. A little bigger than a desk of cards (60 cards or so).

The Second thing is the fact that it’s in both German and English just like Irish roadsigns (you know what I mean) but with the foreign language on top. It’s fine btw just takes a little bit of getting used to

The third thing is how long it takes to play. Usually USUALLY a small game takes a small amount of time to play. Not so in this case we rattled on for a full hour with this and it was back and forth to the last.

The game itself is not bad at all. Not out of This world but not bad. The whole game resolves around a coach trip (the horse type) where the passengers are secretly split into two factions the brotherhood of lies and the other lads who hate lies. Probably. One group is trying to secure three keys and the other is trying to secure three goblets for their respective teams. Note the word team. Now the fun bit is you start not knowing whom works for whom and it’s a race to deduce who’s who then a grab for the keys or goblets.  Simple.

Each member starts with one random luggage object and a random profession which grants either a one off ability like poisoning someone, breaking up a fight or a not so powerful game long ability like being a good fighter or a bodyguard and so on

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Professions are hidden until needed so there’s lots of HA HA! Moments in the game which I liked.

Each turn players swap items of luggage or in our case quite a bit stop the carriage and challenge each other to a duel at which point players in turn declare whom they are siding with and either assist the attacker or defend the victim. The winner in either case gets a sneaky look at who the loser works for or gets to half inch one of their luggage items.

The luggage items apart from the goblets and keys all have special abilities often triggered by trading them to another player. They might help a player in attack or defence. Allow a player to examine who they work for. Cause a player to break out in hives, not be able to drink apple juice and so on. I’m kidding and you get the idea

By a careful study of players actions and a series of judicious beatings you can figure out who’s who and to win all you need do is stand up and in a “I’m Brian and so is my wife” style declare whom you work for, that you have a key/goblet and so have those other guys that work with you…. get that wrong and you lose

It’s an interesting game. I think we over played it on Thur until there was no doubt of whom everyone was and then it was a tug of war to secure the goblets/keys.  My team lost. Worst team ever.

We also played the first game objects only so we haven’t tested the whole game with all of the luggage. All and all it was good but not brilliant but I’ll hold fire until I’ve played it again and in full

Until that day Huzzah and safe home (to the castle of the devil)

Vic

devil

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