USA – 0 : USSR : Nil

It would be churlish of me to go on about my amazing recent WIN against Limerick Gaming at Twilight Struggle so I’ll just leave this here…

hail-to-the-king-baby-7Yes it WAS only one point Borys, it was Wargames I played, but it was Mr Kipling Satisfying.  One Point kinda makes it worse I reckon….

Huzzah!

Vic

All good fun until someone gets a meeple in the eye

car

We have another guest writer in the shape of Agnieszka Radzewicz whom forms half of the Boardgameguys (who coincidentally are not guys).  Boardgame guys are a regular vendor and friend at Knavecon, big gamer fans themselves this is what they had to say about a classic, Carcassonne (which you can’t spell without looking up and you probably mispronounce)(just saying)
Carcassone is a classic among modern board games, and very well-know to anyone who has explored, even just a little, this gaming world. It was the second game we bought after Settlers of Catan and it completely turned our world around. Carcasonne isn’t exactly a board game, because initially there is no board. However, as the game evolves a board is pieced together and is as elaborate and imaginative as the game’s players.

The rules of the game are pretty straightforward which means anyone can play. It’s a great introduction to these kinds of games and it trains you for more demanding games that the future may bring. The game contains dozens of terrain tiles, and wooden meeples, different shapes and colours. As the tiles are laid players build castles, monasteries, roads and watch the meadows of medieval France expand on the table.

CarcRiverLayout

Carcassone requires logical and tactical thinking. Of course, not everything can be foreseen and planned, but the element of randomness in Carcassone is very well balanced. Every tile is picked at random but there is a host of opportunities to place the tiles and score points. More points are gained for meeples that are placed on completed buildings or that are located on roads or in enclosed meadows. The scoring is ongoing throughout the game so players are well aware of who is winning or losing!

We love this game, there are whole range of extensions to the basic version which means the game only gets better with time. Dragon which fly around the city eating up to 6 meeples at any time; a builder which allows you to play twice on your turn; a wooden pig which gets you more points for your meadows, and many, many more. It’s our number one choice and money well spent, the extensions allow you and the game to evolve and every game you play is completely different, different tactics, different energy and games can last even up to 4 hours. You will laugh, scream, throw a few meeples at some people, it all depends on who you play with and the infinite directions the game could go.
The only think we find dissapointing in this box are poor graphics, and a fact that this little badly drown tiles allow you to loose a really good friend in just 45 minutes!

.gamers

The Game is a foot (possibly black)

yoke

I’ve been accused of being too obscure with my game reference photos, the above should be easy…

Sherlock Holmes Consulting Detective is a clever whodunnit which is damnable close to role playing without actually being role playing.  I say clever so it obviously didn’t suit our group who were half asleep when the game kicked off.

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The game comes with a map of London with a hundred odd locations and ten case books for a variety of murders, robberies and so on.  It’s very thematic, each adventure comes with it’s own newspaper which may contain clues to the current mystery.

There’s no GM, just someone who’s going to read the mystery out and each person takes it in turn to direct the group to a location to gain clues as to what’s going on.

Now, here’s the clever bit. It’s only semi cooperative, the idea is that everyone goes along for the ride and at some stage each of them jumps ship and secretly writes down their answers to a set of questions on the back of the case when they feel they have enough clues gained.

The more places you visit the more of the mystery becomes revealed but the lower you’re score will be at the end.

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That’s it.  That’s the game.  There’s no dice, no tokens, just you, your trusty investigator’s notepad and your brain.

It’s INTERESTING, it’s very interesting, it’s a bit like a murder mystery night but a lot more lavish.  The atmosphere is very good and it plays out in an hour plus depending on how dopey your investigators are.

The only limitation I can see with it is there are only ten missions and once you complete them, that’s it. That said ten plays of any game is quite a lot and I’m sure more mysteries will come along as add ons or fan fiction.

All in all I’m not sure about this game, it’s definitely interesting, it’s definitely different it just didn’t really suit the group, but I think it requires a second outing to be sure

Until then I believe our ignorance will be as amazing as our knowledge

Huzzah!

Vic

Always quit when you’re ahead

headandshoulders

Giants is a worker placement game set in the Easter islands where your tribe are racing to complete as many heads (Moaïs) and erect them (yes all the appropriate jokes were made) on the best scoring spots (ahus)(Gesundheit) before anyone else can. Furiously rushing to a conclusion where everyone dies of starvation but you get to look at some really keen heads with snappy hats before your painful expiration

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It’s fairly standard stuff. There’s a bit of bidding. There’s worker placement. There’s a certain amount of cock blockery. What it does though it does in style. The game is beautifully presented. The map is well made, the pieces are nicely rendered. The whole thing reeks of quality. I particularly liked that everyone’s models look different. So everyone has a unique looking chief, witch doctor and workers. What nailed it for me was I picked this up for a song in a game shop last summer so win win. I only got around to playing it recently though I had played it a few years back with someone elses copy and was intrigued by it

There’s a number of mechanics at work in the game as you would expect from a worker placement game

First up is bidding where you all bid workers and tribal markers to grab the finite set of stone blocks and build statues. The more markers you bid the more likely you are to grab blocks ahead of your opponents and the more workers you bring to the party the bigger the heads you can carve. There is of course a catch. Workers used to carve cannot be used later on this turn to transport the heads to their final destinations.

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Once decided you place your tribe around the map to form chains you can pass the heads along to their final destinations like crowd surfers at a rock concert. The further you transport them from the starting quarry spot and the bigger they are (they come in three sizes) the more points you’ll get at the end. This is where cock blockery reins supreme as you (just like a German tourist with sunbeds) try and reserve spots to stop others from raising their statue there.

While your normal mooks can only pass stuff over along the witch doctor is the one with special abilities. He can recruit more workers, build natty point scoring hats for the heads, cut down trees to make rolling logs, and a few other bits that help your growing economy. Your chief who’s super strong at lifting stuff acts as a sort of minor witch doctor and can do witchey stuff when he’s broken a few tablets, possibly in anger.

I’m not going to go into all the rules but the jist is you build heads. Transport them and erect them and score points. Like all worker games it’s a juggling act between building your economy and scoring points.

There’s a lovely warm fuzzy feeling about this game (like peeing in a dark suit). every bit of it feels complete and integrated. There’s no bits bolted on. It functions beautifully as a whole

It’s an unusual theme as well which is no harm and the theme is also not bolted onto the mechanics, it all feels just right. All in all I really like this game. It’s simple. It plays out in about two hours. I’d rate it up there with Catan and Puerto Rico. If you see it cheap it’s a worthy edition to your collection. If you don’t then it’s still a worthy addition to your expensive collection.

Now that we’ve ironed out the rules it’ll make a proper appearance at the next Knavecon

Huzzah!

Vic

3

Coup de’grass

Image Ref. No. 2158/065I reckon I’m being a bit more obscure with this picture reference, will take people seconds to figure it out.

Coup, which I never reviewed before is the base game for the expansion I mentioned.  Coup is a winner.  it comes in a natty silver box and just like Love Letter it’s following the trend of low card games. There’s around 20 or so cards in Coup.  all multiple copies of five possible roles

  • Captain – Thieving bastick
  • Duke – Money Machine
  • Assassin – Death for hire
  • Contessa – Blocks Assasins
  • Ambassador – Allows you to swap your hand

Each player up to eight (I think) starts with two random cards face down, known to their player.  Each turn they SAY they have a particular dude and can take the appropriate action.  e.g. on their turn a player claims they have the Duke and takes 3 coins from the bank.

NOW. other players can call them on it with statements like “I’m sorry but I find that hard to believe” or realistically something a little bit more robust.  At this point the player has to reveal the role or lose a card.  Lost two cards and it’s game over

So Coup is a knockout game, you have to kill off everyone elses two characters while not knowing whom they are.  Some characters have reactions to others

So for example someone says they have the captain and their going to use him to steal from a target player.  That target player says they have a captain themselves and they’re going to block it.  Each of which can be called out by the other player.  Since there’s a finite amount of roles and as players die the actual roles they had get revealed it’s possibly to make an educated guess as to what people may or may not have.

This is a SUPERB game, it’s cheap, it’s fast, it’s portable and it’s as good as the players you have.  It’s a real mind game of bluff and counter bluff.  If you have a gaming group THIS is one of the essential games to have.  It’s the perfect warm up warm down game.  I have spoken

Huzzah!

Vic

cop

ps. the dude down the right hand side there doesn’t come with the base game.

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