Always quit when you’re ahead

headandshoulders

Giants is a worker placement game set in the Easter islands where your tribe are racing to complete as many heads (Moaïs) and erect them (yes all the appropriate jokes were made) on the best scoring spots (ahus)(Gesundheit) before anyone else can. Furiously rushing to a conclusion where everyone dies of starvation but you get to look at some really keen heads with snappy hats before your painful expiration

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It’s fairly standard stuff. There’s a bit of bidding. There’s worker placement. There’s a certain amount of cock blockery. What it does though it does in style. The game is beautifully presented. The map is well made, the pieces are nicely rendered. The whole thing reeks of quality. I particularly liked that everyone’s models look different. So everyone has a unique looking chief, witch doctor and workers. What nailed it for me was I picked this up for a song in a game shop last summer so win win. I only got around to playing it recently though I had played it a few years back with someone elses copy and was intrigued by it

There’s a number of mechanics at work in the game as you would expect from a worker placement game

First up is bidding where you all bid workers and tribal markers to grab the finite set of stone blocks and build statues. The more markers you bid the more likely you are to grab blocks ahead of your opponents and the more workers you bring to the party the bigger the heads you can carve. There is of course a catch. Workers used to carve cannot be used later on this turn to transport the heads to their final destinations.

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Once decided you place your tribe around the map to form chains you can pass the heads along to their final destinations like crowd surfers at a rock concert. The further you transport them from the starting quarry spot and the bigger they are (they come in three sizes) the more points you’ll get at the end. This is where cock blockery reins supreme as you (just like a German tourist with sunbeds) try and reserve spots to stop others from raising their statue there.

While your normal mooks can only pass stuff over along the witch doctor is the one with special abilities. He can recruit more workers, build natty point scoring hats for the heads, cut down trees to make rolling logs, and a few other bits that help your growing economy. Your chief who’s super strong at lifting stuff acts as a sort of minor witch doctor and can do witchey stuff when he’s broken a few tablets, possibly in anger.

I’m not going to go into all the rules but the jist is you build heads. Transport them and erect them and score points. Like all worker games it’s a juggling act between building your economy and scoring points.

There’s a lovely warm fuzzy feeling about this game (like peeing in a dark suit). every bit of it feels complete and integrated. There’s no bits bolted on. It functions beautifully as a whole

It’s an unusual theme as well which is no harm and the theme is also not bolted onto the mechanics, it all feels just right. All in all I really like this game. It’s simple. It plays out in about two hours. I’d rate it up there with Catan and Puerto Rico. If you see it cheap it’s a worthy edition to your collection. If you don’t then it’s still a worthy addition to your expensive collection.

Now that we’ve ironed out the rules it’ll make a proper appearance at the next Knavecon

Huzzah!

Vic

3

Coup de’grass

Image Ref. No. 2158/065I reckon I’m being a bit more obscure with this picture reference, will take people seconds to figure it out.

Coup, which I never reviewed before is the base game for the expansion I mentioned.  Coup is a winner.  it comes in a natty silver box and just like Love Letter it’s following the trend of low card games. There’s around 20 or so cards in Coup.  all multiple copies of five possible roles

  • Captain – Thieving bastick
  • Duke – Money Machine
  • Assassin – Death for hire
  • Contessa – Blocks Assasins
  • Ambassador – Allows you to swap your hand

Each player up to eight (I think) starts with two random cards face down, known to their player.  Each turn they SAY they have a particular dude and can take the appropriate action.  e.g. on their turn a player claims they have the Duke and takes 3 coins from the bank.

NOW. other players can call them on it with statements like “I’m sorry but I find that hard to believe” or realistically something a little bit more robust.  At this point the player has to reveal the role or lose a card.  Lost two cards and it’s game over

So Coup is a knockout game, you have to kill off everyone elses two characters while not knowing whom they are.  Some characters have reactions to others

So for example someone says they have the captain and their going to use him to steal from a target player.  That target player says they have a captain themselves and they’re going to block it.  Each of which can be called out by the other player.  Since there’s a finite amount of roles and as players die the actual roles they had get revealed it’s possibly to make an educated guess as to what people may or may not have.

This is a SUPERB game, it’s cheap, it’s fast, it’s portable and it’s as good as the players you have.  It’s a real mind game of bluff and counter bluff.  If you have a gaming group THIS is one of the essential games to have.  It’s the perfect warm up warm down game.  I have spoken

Huzzah!

Vic

cop

ps. the dude down the right hand side there doesn’t come with the base game.

Official Knifey Spooney

We’ve been playing the expansion for Coup for some months or knifey spoony as its better know in these parts.  Being short of the requisite cards we used either knives or spoons to represent the two warring factions

We didn’t do too bad. We only missed one rule. The one about not being a duke to steal the bribes.

Now don’t make the mistake I made. If you already have a copy of coup and have played it for a while buy another copy of it. The new shiny reformation cards will stick out like a sore thumb at a wake (I know).

The new game plays similarly to the original accept the ambassador has replaced by the inquisitor who is like a mini ambassador (she only exchanges one card rather than two) but with the additional power to look at someone’s hand and force them to exchange it with the court deck.

If this is all making no sense by the way have a look at my earlier review of coup.  WHICH it turns out I never did so I’ll do a review on that then

Anyhoe. All in all Reformation is more of a patch to the original game than an add on. It makes the game better for sure but it’s in no way essential as the original was a cracker of a game. Would i buy it ? Yes. Would I rush out and buy it? No

The Inquisitor adds a few more tactical options. The new character I can’t say I’m fond of. Her ability is a little so so. It’s definitely better than the ambassador but I’m happier to get a couple of other roles in my hand rather than her. That said its early days yet and only two or three games with a game like coup is no measure of how good or bad it is.

It’s a cheap expansion so it’s a no brainier to pick up. If you get it let me know what you think of it. Our group doesn’t play without it now but then again you’re either knifey spooney or your little people

Huzzah

Vic

inq

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