Looks Dangerous… you go first


You know where you stand with a heavy weapon. Usually out in the open with a manic grin on your face, Spent bullet casings cascading in slow motion while your gun kicks and howls like a banshee.  Enemies running in front of you and tripping the dance macabre.  I played the Heavy weapons guy again, we may be slow but we deliver.

I played Level 7 Omega Protocol for the second time last Thur. It’s s fun Heroquest/Descent type game with one group of players squaring off against one evil overlord (unusually not me this time). The setting is an xcom / futuristic swat versus an alien experiment out of control sort of thing. Perfect. I’m all in


Players can choose from a variety of trooper types.

The game plays out as you would expect with the evil player laying traps in various rooms and making it downright awkward for you to complete your mission.  By you I mean your team. Don’t worry it’s semi co-operative, but it’s no sesame street.  A number of times we we’re reminded that only half the team have to survive to win.

The missions are fairly standard stuff and advance the story arc. In this case it was get in. Rescue a scientist and get out with him alive. For a clever bunch those scientist are constantly getting themselves in trouble.


Now what makes omega different is the use of adrenaline. Adrenaline points are action points. Move a dude it takes adrenaline points. Fire. Open a door. Activate something and so on all take adrenaline points and each of your dudes have a limit of how many they can use per turn depending on their stance.

Stances are picked at the start of a round so it might be cautious advance, normal move or iggy pop it. These stances vary from character type to character type so there’s a nice bit of variety in there.  Snipers get to lay prone but are more open to attack.  Heavy weapons dudes get to plant their feet and let rip with extra firepower.

At the start each character gets a certain amount of build points to buy extra war gear. Cue military music as you snap on grenade launchers and better armor.  Certain types have access to different equipment.  This is pure video game stuff.

All set to go you kick open the door and stomp into the first area saying things like “this looks easy” and “reckon we have this beat”. Now. That’s a mistake. You don’t and in the case of last Thur all five of us armed to the proverbials didn’t do it. We got close, but no cigar.

In our defense we were acting the maggot and not really listening to our commander during the briefing concentrating more on quoting lines from Aliens and generally looking out for ourselves. More Medipacs and not saying things like “they can’t harm me over here” would have helped too.

So about three thirds of the game in we were in some real pretty shit now and it was game over man


It didn’t matter we had a lot of fun


The game takes a bit of setting up not as much as say Mansions of Madness but while the evil overlord setsup the scenario our crack team had time to enjoy a swift game of Age of War

The adrenaline mechanic is clever.  every point used by the “goodies”  at the end of the turn gets handed over to the evil overlord and they get to spend it on various actions that will ruin your day. Activate clones. Summon more. Commission a new bad guy logo that sort of thing.

This mechanic allows the game to scale nicely with however many good guys are on the mission. Furthermore the actions open to the bad guy (Bg) vary from scenario to scenario.

It’s a neat game. The whole dungeon bashing game has been done time and time again but this is different enough to be worth a look

The only reservation I’d have is I’ve become spoiled by the build quality of fantasy flight games and this isn’t a FF game. The models are fine but not Descent good. The board is good but it’s not as good as say Space Hulk. It’s also a little pricey but it’s suitably different to be exotic.

Definitely worth a try and I was so taken by the last game I offered to paint some of the models.

Definitely up for another game so all good





Omega Thur – Being a Drax Report


Omega Protocol is a futuristic version of Descent with some nice mechanics and big guns.  What’s not to like?

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Level 7 Omega Protocol to give it it’s full name is a fairly simple game that plays in a similar fashion to Heroquest/Space Crusade/Descent.  You have an ‘overlord’ how controls the bad guys and a team of marines in a variety of flavours played by everyone else who must complete missions in a hostile environment full of clones and aliens.  All pretty normal in a days gaming.  What makes it a little different is as each marine takes an action they generate adrenaline points which at the end of the turn are handed over to the overlord to carry out their action.  So the more you do in the marine turn, the more action points are available to the overlord to mess up your day.

The marines start with a number of different types available to them, soldier, recon, heavy weapons guy and so on.  They also get to kit out their guys with a variety of equipment, weapons and armour before the mission starts.  Then it’s off to zombie land and fighting their way to the objective which has thoughtfully been put in the furthest room by the overlord and in the case of this mission back again to a lift again conveniently at the other end of the map.

Movement, opening doors, interaction and shooting takes adrenaline points which are finite depending on whom you choose.  The heavy weapons guy plods along armed to the teeth whilst the recon dude can run and jump like a happy elf. The overlord does their best to throw speedbumps in the shape of clones and aliens at the marines to slowdown and hopefully kill them along with some other unusual stuff like dropping a ceiling on them action points depending.

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All in all it’s good fun, the adrenaline points handover is novel and we encountered a few room types we’d never seen before in this type of game (the noisy rave room was good).  We of COURSE got a few rules wrong and it was a bit easier on the marines than it should have been.  We also in tune with the group left one of our men behind who much to our surprise also survived.   “No man left behind” is more of a Guideline than a code.  We also threw in a few clichés like “Game over man” but since we had messed up the rules a little it was more of a stroll then a hard struggle.

Would I buy it? No.  If I didn’t have descent I might but since I have I won’t.  Just like Descent is a re imaging of Heroquest this is very much a re imaging of Space Crusade.  The models are nice, not out of this world but nice.  We didn’t get to see some of the nastier aliens but got a good ghost story about them.  I’d definitely be on for playing it again.  Shooting aliens is always fun, no-one lost an eye, then is was time for MrSaturday’s 40th



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