I MAY have lied earlier when I said I was done with zombie games for a bit. A week or two is a long time and not really scientifcally measureable, so chances are I actually told the truth and I’m not over my sabbatical, but seriously this is my last zombie game for a while. no takey backys
I got to play a game I’ve had my eye on for a while now and is as hard as something very hard indeed to get your hands on. (air as an e.g.) Dead of Winter.
Dead of winter is the first in a series of games by Plaid Hat, the first one is set in a colony that’s holding out against the zombies in, you guessed it a zombie apocolypse in (bonus points if you guessed it) the Dead of Winter.
It’s a semi co-operative game which with the gamers I play with means not co-operative at all. At all. Each player starts with a secret (they might be a loner, a traitor, a something else I haven’t seen, I only played one game) and to win they need to complete their objective which may not be in conflict with the overall health of the group.
When I played I was secretly the loner so I had to complete the overall objective which everyone else had to, but when it was complete I had to be the only one alive in my group (no followers). I didn’t win btw we were swamped by Zees mid game
Each player starts with their own little group, a leader and one follower and this may grow as time rolls on. Each of the players have their own party trick, a skill at fighting and scavenging and a number which indicates how tasty they are to zombies. if you wind up in a room with zombies and you have a higher number than your companions they get eaten first. So were dealing with zombies with a descerning palate. (if indeed they have a palate left)
Each turn your group of survivors muck in and try to help the colony survive, this could be by scavenging food, fuel, weapons, building barricades, taking out the trash (it’s true), killing zombies or contributing to a group problem (well the solution to it one hopes)
The game plays a little like Battlestar Galactica insofar as there are bad things that happen every turn and sometimes as a group you have to deal with them, keeping in mind you don’t really know what everyone’s secret agenda is, so there’s a fine level of paranoia throughout.
Also like Battlestar you have a number of resouces (weaknesses) that you have to keep an eye on. Morale being the big one. It this runs to zero it’s game over man and it’s very easy for this to happen. Losing survivors and various dilemas affect it and it’s hard and costly in resources to get it back up.
All in all it’s a BIT like BS with you and your ‘team’ juggling limited resources and rearranging the deckchairs whilst keeping a storm eye for traitors in your midst. It’s brillant.
it captures the feel (I imagine) of a desperate struggle. It starts off easily enough but within a very short time you’re making hard choices and both the time I played it and the game I observed it was rock hard. it was also hugely fun.
I can see why this game sold out so quickly. If you can lay you hands on it before xMas you’re doing well and the manufactures have a lead time of a number of months before a reprint. It’s going to sell again like hotcakes. I find a lot of zombie games, slow and repetitive, not this, this is the business. The model they have for the game is going to be reused. I understand the next themed game is going to be set in space and I can see it working perfectly.
If you can get this game, get it. If you don’t like it I’ll buy it off you
It’s a winner. Now excuse me while I some followers I need to arrange accidents for (evil chuckle)
Huzzah!
Vic