Kicking and a’ gouging in the mud and the blood and the beer.

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Mark your calenders.  The 30th of October will see the return of the most frustrating, nail biting, hair pulling, curse like a trooper, stupendous two player game of all time to the electronic world. Blood Bowl 2

Bloodbowl one is still a crackin game (if you can forgive the sometimes frustrating control system) but the new version is shaping up to be something special.

By November there will be a league, OH YES there will be a league and I’ll see you all on the pitch, hopefully face down

Huzzah!

Vic

Durka Durka Mohammed Jihad – Homelands

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I like Gale Force Nine boardgames, they’ve written some really good
stuff, Spartacus is great fun, I haven’t played Sons of Anarchy but I
hear it’s good and last Thur we got to play Homeland the boardgame.
Gone are the days of cheap movie tie ins, these days we expect decent
mechanics and in a lot of cases designers deliver. Homeland delivers

It’s a semi-cooperative game. Semi when added to the less than bracing
word cooperative makes for a very interesting experience. We’re all in
this together! (Terms and conditions may apply)

Homeland sees up to six players working as agents to stop terrorist
threats from kicking off. These threats appear on various spots of the
conveyor of doom and each turn move from low threat through four more
stages to imminent where they really need to be defused. Failure to do so will mean a gain in points for the terrorists. Success means points for the good guys.

But since this is SEMI co-op who are the good guys?…..

Borrowing a little from Battlestar and Bang! players start with an
agenda card and may be Loyal Agents (who score points by defusing
threats), politicos (who score points by not letting the terrorists win,
but allowing them perform a bit of mischief and thereby upping their
own self importance in the form of political Clout points) and a good
old fashioned hidden traitor who just wants to see the world burn. The
role cards are handed out face down from a pool of seven with three of
the good guys, three politicos and one terrorist so it’s possible that a game won’t have a terrorist in it.

The game cracks along at a merry old pace (faster if you’re not talking
rubbish about everything but the game) and ninety minutes will see you
done and dusted. There’s no real down time as once you’ve taken your
turn you need to keep your beady eye on what everyone else is doing,
figure out their agenda and of course blame them for problems
the agency is having.

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The threats that pop up on your radar vary in difficult to solve.
Actually it’s very simple, a threat will have two attributes, it’s
impact (how many points it will score for the good guys if they solve it
or bad guys if it goes off) and it’s difficulty (how many points of good
resources you need to throw at it to fix it). added to this is an
obliging terrorist card that sits on top of it and adds their difficulty
to the proceedings. Agents have to throw cards battlestar style at it
face down to try and defuse it before it ends it’s turn in imminent.
That said a bad guy or a politico might want some threats to go off
scoring points for the axis of evil.

On your turn you get to assign your agents to be lead investigators and
the buck firmly stops with them. Solve the threat and you gain some
bonus points, mess it up and usually everyone suffers

Assets, agents and soldiers allow you some extra powers to look at
threats in more detail, assist in defusing them or just muck around a
bit. (You can help or hinder other agents work either directly or covertly)

Once either good or bad points reach 12 the game ends and everyone
counts their points. Politicos add accumulated clout points up, good
agents success points (either of which can be sacrificed mid game to
gain extra resources to help in solving threats). The traitor scores
points from successful threats going off points.

jaz

In the game we played the good guys ended the game with successes but
the terrorist has accumulated enough assets and just enough terror
points to pip me at the post. I wanted a second game but it was too
late.

I like this game. It’s pretty simple, I don’t think we made any
mistakes with the rules which were concise and clear. The game play
flowed well with no speed bumps, the theme was good although it could
have been helping old ladies across the road rather than threats and it
would have been just as much fun.

A good solid fun game, well done once again Gale Force Nine

Huzzah!

Vic

Galaxy Truckin Across the iOS

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I’ve spoken before about Galaxy Trucker and as you probably know it’s a firm favorite at Knavecons. It’s a mess. A glorious, riotous, sand pit of construction where it’s just as much about sticking it to your friends as helping yourself. It’s a game best suited to those who enjoy the frustration and despair of others…..

I notice none of you have left so I’m guessing you’re that type of gamer.

Galaxy trucker recently (last year) came out on the iPad and more surprisingly the iPhone. You can get it for android too and I think the PC is either here or WIP.  They’ve done a fine job.

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I played it on the phone. I’m still playing it on the phone. It’s good. It’s really good

As a fan of the cardboard version I was surprised they were able to squeeze it all into the diminutive screen of the iPhone. The other thing that surprised me was just how well it all works on small screen land. What took my whole kitchen table in RL works just tickeyboo in VR.

Unlike the base game the single player features a very neat campaign (as well as bot matches) where your character earns cash and levels up and gets to travel along increasingly hostile routes. The mechanics of the game are clearly visible as the game proceeds which I like, you’re never in doubt you’re playing a boardgame, however the graphics, music and sound effects add more life to an already lively experience.  The music is catchy, the voice overs humorous and the graphics continue the lovely cartoony feel of the original.

ss2The app features a good solid multiplayer which comes in either real time or curiously turn based.  This makes for a very different style of play, less a cat fight and more a gentleman’s/lady’s pursuit.

I’m still trying this game out, the mutiplayer I need to explore a bit more and I may do a more comprehensive article on it later but in the meantime, I’m having a lot of fun with this game and I highly recommend it

Huzzah!

Vic

Dicing with Death – Pirate’s Dice

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Pirate’s Dice aka Perudo or Liar’s Dice is a very simple push your luck game.  It’s very very simple.  Each player takes a set of five dice and secretly rolls them not revealing them to the other players.

The first player then calls out a challenge such as “Five fours” indicating that they believe there are in total Five Fours or more rolled between ALL the rolled dice on the table (he’s probably lying).  The player to the left of them can either raise the bet say calling six of the same or something else or call the player on the their bet.

Once called the dice are all revealed and either the roller or the one who shouted “Five fours? Pull the other one!” (Or something similar)” is right. Whomever is wrong loses a dice and the process repeats until one person is the only player with dice.  An extra rule sees ones are wildcards so judging can be tricky.

This game reminds me of Texas Holdem, rather than the blinds moving towards you it’s the bet and being in a good position makes all the difference (no you can’t swap seats).

perudo

For such a simple game it’s quite tactical.  I played a few versions of this and just like Skulls and Roses you could make it yourself with a stack of dice.  The last version I played had coloured dice and shakers for each player, a nice touch which allowed you to judge things that much better by looking at the number and colour of the discarded dice.

This is pure beer and pretzels gaming but not bad for that.  I recommend trying it and seeing what you think.  Dig out a dozen dice and let me know what you think.

Huzzah!

Vic

120 days of CAH

  

Knavecon is a wholesome family event, the minds of the players are pure and unsullied like a captured hobbit.  As you can imagine the introduction of not one but all five expansions for cards against humanity was a shock, that said it doesn’t really explain the five hour marathon they played at the event with ALL the cards.  Seemingly so certain cards from the thousand or so on offer would reappear.  That’s dedication.  that’s not a great description but it will suffice.


CAH is a fun game with the right group (e.g. not your mother in law).  The problem with it is a dozen plays in you’ve seen all it has to offer and you tire of the combinations.  The expansions each of which drop a level of depravity add fresh … vigour to the proceedings.  A lot of the cards are very good, some are quite dark but all of them injected (no pun intended) with the same wit that pervades the base set (base being a great description).

If you’re a CAH fan I would whole heartily (that sounded rude too) recommend the expansion.  You may need to shower after but you did want an add on and the developers gave you one….

Oh err missus

Vic


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Give me your huddled gamers

attend

For no reason here’s a graph of the counties where gamers flocked from to attend Knavecon V.

Thanks to everyone who made the journey and made it a great great day. Roll on Knavecon VI

Huzzah!

Vic

That was quick! – Turn 13 Diplomacy

rapid

OK, so after a brief pause (of several weeks) here’s Turn 13 of Diplomacy

Turn13a

Russia still proving to be a burr under the saddle of Austria.  Turkey is dissolving like a compass point witch.  Italy is boxing clever with England.

turn14Here’s the final position. Tune in again next <whenever> to see the end game of this long and unusual… eh game

Huzzah!

Vic

My Name is Victor and I’m a Gameaholic

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I realised Sunday morning after the dust had settled on Knavecon V and the ideas for Knavecon VI were jumping up and down in my head like Billie Barry Kids, I had a problem….

I had bought a lot of games at Knavecon (all of them at cracking prices admittedly, plug plug plug), gamers from my regular group had bought games too…. Had this slaked my thirst for buying new games?…

Pah! of course not, I wanted more.  More,  capital letters single spacing

M O R E !

Is that a bad thing? weeelllll.. bad is a mailable term I find.  To use the clean version of an expression I once heard, “It’s not an addiction unless you’re skinny” so on that basis myself and most of the gamers I know are far from Addicts!

More Games, Better, Now!

Huzzah!

Vic

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